#RPGaDAY2022 Day 5 – Why will they like this game?

Welcome to #RPGaDAY2022! Now in its ninth year, #RPGaDAY was originally created by RPG author and games designer David Chapman (Conspiracy X, Doctor Who, etc) as a bit of fun and to get people talking about tabletop roleplaying games. August was chosen, I believe, to coincide with tabletop roleplaying’s gaming mecca that is Gen Con – which usually takes place in the States (Inidanapolis these days) every August.

#RPGaDAY is open to everyone so if you want to join in just check out the prompts below to inspire a blog, vlog, or social media post to celebrate everything great about our hobby with the tag #RPGaDAY2022

Day 5 : Why will they like this game?

I’m guessing this question in reference to Day’s 4 “Where would you host a first game?”. If so then I chose somewhere comfortable and with minimal/no distractions or interruptions.

I’d hope the players would enjoy most games, due to not only the story unfolding, and getting used to their characters and seeing them grow through hardships and success, but also for the fun they are hopefully having with their friends playing the game.

Different players enjoy different things from games. Some love the social experience, some like their characters fighting against the odds to overcome some vast evil or conspiracy, others like the loot and leveling up. It’s important to get to know what makes each player ‘tick’.

What do they like from a game?

Once you know this you can create your adventures, or campaigns, with the players likes (and also being mindful of any deep dislikes) to ensure each player is enjoying the game and being given a chance to shine.

So, as a Gamemaster, knowing your players is pretty important when running a regular game. Obviously that’s different if you’re running games at conventions, or even at a games club where you might not know all the players (either all that well or possibly at all). One-shot games at cons are different, but with club games where you’ll be possibly running a multi-session scenario or campaign then you’ll get to see how each of the players responds to the things you throw their way (or in their way as is more often the case) and be able to start tailoring your adventure accordingly.

So, why will they like this game? Well, because their Gamemaster has tried to make it as an enjoyable experience as possible.

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