Welcome to #RPGaDAY2022! Now in its ninth year, #RPGaDAY was originally created by RPG author and games designer David Chapman (Conspiracy X, Doctor Who, etc) as a bit of fun and to get people talking about tabletop roleplaying games. August was chosen, I believe, to coincide with tabletop roleplaying’s gaming mecca that is Gen Con – which usually takes place in the States (Inidanapolis these days) every August.
#RPGaDAY is open to everyone so if you want to join in just check out the prompts below to inspire a blog, vlog, or social media post to celebrate everything great about our hobby with the tag #RPGaDAY2022
Day 14 : Suggestion Sunday: Roll 1d8+1, and tage that many friends and suggest a new RPG to try.
I’m going to pass on the whole tagging friends aspect of todays entry. Tags don’t work so well in a blog post and I’m generally not keen on tagging a bunch of people just to spam their timelines with a post they might not really be interested in. But I will suggest a new RPG to try for anyone who might be interested.
I’m going to be mildly selfish and suggest the 2022 ENNIE nominated Best Setting book Eldritch Century, published by Draco Studios. I had a hand in development of the setting and love how it grew from those early seeds into a fantastic two book slipcase edition that eventually came out.
“Eldritch Century is a sci-fi horror roleplaying game where each player will take on the role of one of the many agents in a 1986 alternate Earth. A great fog, the Miasma has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities.
The first book, Expeditions, is a compilation of the core rules. Here, we introduce the Draco System, a d20-based system that is fully compatible with 5e. The second book, Almanac, details the factions that make up our world, their famous characters, their personalities and their technologies and powers.”
The world was fantastic to work on and develop, and the team at Draco Studios are some of the nicest people I’ve ever worked with. Early on in the project they flew me over to Mexico for a week to meet the team and spend 4-5 days brainstorming, and developing, ideas for the setting and I can honestly say I had a fantastic time with them all. Check out the game if you like the sound of it!