(RPG PDF Spotlight) Uncharted Realms RPG – Core Rulebook

Uncharted Realms RPG – Core Rulebook

by AntiMatter Games

The world of Theira has fallen, torn apart by cataclysms caused by reactivation of ancient power sources created by forgotten kingdoms. Treasure hunters, mercenaries, explorers, and outcasts now wander these dangerous lands searching for wealth, relics, and lost knowledge.

Uncharted Realms is an old-school fantasy roleplaying game focused on exploration, survival, and discovery. Travel across dangerous frontiers, uncover hidden sites during hex-crawls, delve into ancient dungeons, and recover powerful relics from fallen civilizations. The game blends classic sword & sorcery adventure with weird fantasy and mysterious ether-tech in a setting filled with forgotten history and lurking horrors.

The quickstart RPG rulebook has 375 pages with all you need to start an adventure.

  • Fast and deadly old-school inspired RPG gameplay mixed with modern 5e style rules.
  • Combines magic, gunpowder, and ether-technology.
  • A fallen world filled with ancient mysteries and forgotten civilizations.
  • Full bestiary of 300 monsters, wild creatures, and strange beings of the ethereal void.
  • Wilderness hex-crawling and procedural exploration of caves, dungeons and chasms.
  • Explore the surface lands, the underworld and the ethereal void in search of artifacts.
  • Set in the world of DeepWars and ShadowSea.
  • Simple conversion rules for OSR, BX, and 1E monsters into Uncharted Realms.
  • Includes an introductory dungeon adventure.
  • Join expedition charters paind for by kingdoms, guilds and shadowy fations.
  • Rule for marine ships, submersibles and airships, marvels of ether technology from a forgotten age.

Rules that help the GM created adventures or for solo expeditions

  • Procedural rules for generating random caves leading to the Underworld, perfect for Solo play!
  • Procedural ruins and dungeon creation for different types of dungeons on the surface and Underworld.
  • Procedural Chasm Descent, taking the party down into chasms created by earthquakes. Radiation makes it a race to get in and out.
  • Rule for procedural hex exploration of the Underworld and Ethereal Void, deadly places holding vast wealth.
  • Exploration rules for Ethereal Hulks, ancient wrecked ether-ships of the Aelvar, filled with undying crew and ethereal monsters
  • Quick Combat rules to resolve large and small battles with a few dice rolls. 
  • Unique Side-Quest generator with streamlined three-act storyline and rules for achieving goals.

6 main Character Classes, each with different background options

  • Fighter – Skilled in weapons and armor
  • Mage – Casts powerful magic spells
  • Outlander – Wilderness explorers and trackers
  • Priest – Divine warriors and healers
  • Rogue – Sneaky and clever with many skills
  • Scientist – Uses technology and artifacts

6 main Ancestries

  • Human – Versatile with many skills
  • Elf – Temperamental, natural magical ability
  • Dwarf – Tough and hardy, inventive talents
  • Half-elf – Nomads and free spirits
  • Axibali – Fearless and agile
  • Hexborn – Infernal-touched monster hunters
Author(s)E. Louchard
Artist(s)David Arenas, Victor P. Corbella, Marcelo Blanco, Giovanni Castro, Eric Louchard, Sergio Leon, James Olley, Kennon James, Melvin DeVoor, Mog Park, Wilson Andres Carreño

Uncharted Realms RPG – Core Rulebook is available through DriveThruRPG in PDF.


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