
RPG by Studio “Ofizdat!”
You came for a job interview. The corporate organism decided to eat you.
The doors are locked. The HR officer has stopped pretending to be human. All you have are the contents of your pockets, the other applicants, and an old freight elevator with a diesel generator.
You need to escape the Office. That means leaving the Elevator, exploring the floors, scavenging equipment, and dealing with management. Every department has its own rules, its own inhabitants, and its own ways to ruin your life. Sales makes you stick to the script. The warehouse may hold a copy of you. Best not to eat anything in the cafeteria.
The Elevator is your shared base. Install a workbench, stockpile fuel, haul in useful equipment. As long as the generator keeps running, you can catch your breath and tend to your wounds.
Your characters will change, too. Failed rolls build up Office Madness, while Office Mutations grant abilities that help you survive. You might learn to walk through walls or command Paperclip Roaches. You might grow extra teeth. Career development looks different for everyone.
Inside the Book
- The rules: character creation, six professions, equipment, combat, madness, and mutations.
- Your Elevator: equipment, fuel, and a table of quirks.
- A starting open-plan office and 13 floors, including the server room, security, HR, marketing, and the CEO’s office.
- Bosses and other monsters, complete with game stats.
- Tables of rooms, finds, and floor features for the GM to build their own Office.
- A character sheet.
120 pages in English. PDF. For 2–5 players and one GM. Uses d20 checks.
You can leave your resignation letter with the secretary.
| Author(s) | Damir Ilyashenko, Eugene Dorozhinsky |
Death in the Office is available through DriveThruRPG in PDF.
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