(RPG PDF Spotlight) EZY Cyber //Reconnection

EZY Cyber //Reconnection

Core Rulebook by Studio “Ofzidat!”

2063. The world has weathered wars, crises, and the fall of the old regimes. People were promised safety, stability, and a comfortable life. Free housing, open borders, affordable food, work, and internet at every turn — humanity has finally built an almost perfect society.

Except that behind this shining storefront hides a different reality.

Tiny cage-apartments, corporate slavery, synthetic food, digital control, and unknown Net entities devouring the human mind. The politicians became puppets long ago, and real power belongs to no one has ever seen.

Welcome to a world that smiles at you for exactly as long as you’re useful to system.

EZY: Cyber is a post-cyberpunk tabletop role-playing game that blends the glossy aesthetic of high technology with the grim underbelly of mega-utopias. The game leans hard into deep modularity and customization: modify weapons, vehicles, cyberimplants, gear, and hacking methods to build characters for any playstyle.

The “Reconnection” edition is a new, improved revision of the game, reworked to align with EZY: Fantasy. The book includes every previously released DLC, rules fixes, the updated EZY-System v2, additional content, and an expanded description of world.

Inside await the complete game rules, short stories for quick sessions, a large-scale scenario for a long campaign, generators for gangs, corporations, and streets, mechanics for inventory and for building your own district or city, and a big set of weapons, tech, housing, and other gear.

Create your own world of the future.

Then decide what to do with it: save it, subjugate it, or destroy it.

EZY: Cyber takes you to Cherngrad — a giant megalopolis-state that grew on the wreckage of wars, catastrophes, and human ambition. Here shining skyscrapers stand shoulder to shoulder with panel-block neighborhoods, high technology is within reach of almost everyone, and people still search for the meaning of life in little churches — even though they defeated hunger, disease, and many of the problems of past long ago.

On the pages of this book await hundreds of professions, modifications, implants, and vehicles, builders for organizations, characters, plot ideas, and game mechanics. This is the most complete and polished version of EZY: Cyber in the project’s entire history.

What’s in the expanded edition?

“Reconnection” is a new edition that gathers up all the experience accumulated over the project’s development. The book includes every supplement and DLC released to date, adapted to a single format. Many mechanics have been fully reworked, the game balance improved, the book’s structure updated, the layout redone, and a large amount of new material added. Special attention was paid to how easily you can find information and create characters.

The game now supports transferring characters between EZY: Cyber and EZY: Fantasy — letting you link completely different worlds with a single game system.

Human and Machine

The book’s visuals were created through the combined efforts of humans and modern technology. The illustrations are the result of work by an artist, graphics editors, and neural-network tools.

What is Cherngrad?

Once, Cherngrad was a bold experiment. The city arose as a joint project on disputed territory between states — a place where technology, capital, science, and talent from all over the world could coexist without the old political conflicts. It has lived through wars, migration crises, world catastrophes, the arrival of cyberimplants, the birth of the Wave Network, and a technological revolution.

Birth of the city
Arose on neutral territory as an international experiment. Then came decades of crises, revolutions, and technological leaps.

Today
One of the largest megacities on the planet. Skyscrapers, corporations, flying vehicles, digital oceans of data, and millions of people.

  • A world that has defeated almost every problem
  • Most people have housing
  • Transport is available to everyone
  • Technology is out in the open
  • Disease and hunger — a bygone stage
  • Implants and digital connection for all
  • Corporations keep fighting for influence
  • Politicians keep promising a better future
  • Millions work jobs they hate
  • People, for some reason, still didn’t become happy
  • Some just want to make it one more day

EZY: Cyber is a story about people who got almost everything and stayed dissatisfied all the same.

The game’s key word:

MODULARITY

If you had to describe EZY: Cyber in a single word, that word would be “modularity.” Almost any element of a character can be changed, upgraded, or reshaped to fit your own playstyle.

// 01 Implant modules
Can be combined with one another to create unique ways of solving problems. Every combination is its own tactic.

// 02 Weapons and gear
Modified in dozens of different ways. Finding two identical guns might just be a challenge!

// 03 Vehicles
Modified and picked for specific tasks. Your ride, your rules. And there are dedicated chase mechanics.

The system rewards experimentation and lets you build your own solutions instead of following preset templates.

Surfing the Wave Network

In most cyberpunk worlds, the internet stays just the internet. In EZY: Cyber, it’s a different story.

One of the world’s most important technologies became the Wave Network — a method of data transfer that changed civilization forever. Thanks to it, a person can not merely use information but literally dive into digital space.

This process is called surfing. Plugged in through their implants, characters can travel through digital spaces, interact with virtual objects, hunt for information, and run into dangers that exist only inside the Ocean of data.

The Wave Network gave rise to its own culture, its own celebrities, criminals, corporations, and even its own monsters. Some people spend so much time in it that they’re no longer sure where the real world ends and the digital one begins.

Surfing lets you fold a hacker character right into the party — mixing high-octane combat with hacking, allowing the players’ wildest ideas without the gameplay ever dragging.

Inside the book, you’ll find:

484 Pages of content

25 Sections

2E Second edition

∞ Possible combinations

  • A detailed description of the world and the history of Cherngrad
  • Builders for cities, corporations, gangs, organizations, and societies
  • Vehicles, tech, and machinery
  • Cyberimplants and the technologies of the future
  • Rules for housing, daily life, and everyday routine
  • A whole world of Wave space to Surf
  • Character progression built for long-term campaigns
  • Hundreds of pages of reference material for players and Game Masters

EZY: Cyber isn’t just a rules system. It’s a tool for creating stories that will be remembered for years to come.

Who is this game for?

// 01 Fans of classic cyberpunk — Chrome, neon, corporations, and the street. Everything you love is here.

// 02 Sci-fi enthusiasts — Technologies of the future, digital worlds, and questions of humanity.

// 03 Lovers of long campaigns — For those who want to work on a character over the long haul, not bounce between one-shots.

// 04 Gear collectors — For those who love assembling intricate combinations of gear, vehicles, and implants.

// 05 Players with character — For those who love unique characters with their own standout backstory and style.

// 06 — a special case. For Game Masters who need a big, living world capable of supporting the most varied genres — from a crime action flick to a corporate thriller, from social drama to exploring all kinds of godforsaken corners of the world.

EZY Cyber //Reconnection is available through DriveThruRPG in PDF.


Please note:  The links in the post above are “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

Leave a comment