(RPG PDF Spotlight) Ancient Magic

Ancient Magic

Dungeons & Dragons 5th Edition Sourcebook by Bloodstone Press

Ancient Magic brings the spells, beliefs, and occult traditions of the ancient world straight to your 5e game! Drawing on curse tablets, the Greek Magical Papyri, tomb inscriptions, monuments, and folklore, this sourcebook adapts more than 160 real ancient spells into playable game rules. It also includes new classes, subclasses, backgrounds, feats, equipment, and lore for spellcasting characters.

This PoD is a single volume, 498 pages, Chapters 1-14, and is available in two formats: Standard and Premium

This book is so large that the PDF version is split into two files. 

Volume I, for Players and GMs, covers chapters 1-8 and features:

  • 31 New Academic Backgrounds for spellcasters, including Alexandria, Khemenu, and the Scholomance
  • Two Bard Colleges (the Muses and the Skald)
  • The Scholar Class and Three Subclasses (Astronomer, Doctor, and Philosopher)
  • Two Druid Subclasses (Curse Breaker and Wise One)
  • The Priest Class and 17 Subclass Domains (including Death, Moon, and Prophecy)
  • Three Sorcerer Subclasses (Fate Bender, Rune Caster, and Spirit Binder)
  • Two Warlock Subclasses (Fallen Deity and Necrodaemon)
  • The Witch Class and Three Subclasses (Fascinator, Hag, and Pharmacist)
  • Three Wizard Subclasses (Cosmic Adept, Primordialist, and Thaumaturge)
  • Origin Feats for Spellcasters
  • 18 Spellcasting Feats (Alchemy, Astrology, Daemonology, Orphism, Necromancy, and more!)
  • Haruspicy, Lithomancy, Skiomanteia, and other forms of Divination
  • More than 160 Real Spells Converted to 5E (including Animate Shadow and Victory Charm)
  • Spellcasting Equipment (Curse Tablets, Oil of Sunlight, War Machines, Ambergris, and more)
  • A Discussion of the Many Aspects of Magic (Daemons, Spirits, Dreams, Empowering Spells, Fate and Prophecy, History of Magic, True Names, Philosophy and Magic, Power Words, and the Undead)

Volume II, For GMs only, covers chapters 9-14 and features: 

  • 40 GM Spells, including Alter Fate and Witch’s Blessing, that GMs can use to build adventures
  • More than 30 new magic items, including Spell Knots, the Talisman of Homeric PowerShabti Dolls, and more
  • Sixteen artifacts, including Andvaranaut, the Helm of Terror, the High Seat, and the Aegis
  • Seventeen new monsters, including the EmpousaShadeCacodaemonDactyl, and more
  • Fourteen Spellcasting NPCs with stat blocks, backgrounds, and ambitions, including figures from ancient literature such as Canidia, Erictho, and Meroe
  • Adventures in Magic: outlines for 19 different adventures involving magic and spellcasters, inspired by the research behind this project

Ancient Magic is available through DriveThruRPG in Print and PDF.


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