
A Mothership 1e Scenario by Dead Signal Publishing
Something is spreading through The Bilge.
The lowest ring of Station Harken is the kind of place that gets cleared when something goes wrong and forgotten when something goes right. You’ve been sent to document a street homicide before the clearance crew arrives — a dead surgeon, officially a knife fight. What you find instead is a body missing its left hand. Not amputated. Not removed. Gone from the inside out. The wound is still warm.
COME APART is a scenario of bodily horror and institutional failure for Mothership 1e. The infection is already everywhere. The district elder sealed the sub-levels four days ago and told no one. The shared water system runs through every wall. You have approximately ninety minutes before the quarantine bulkheads close automatically. You are on a clock you don’t know about yet.
The scenario features 12 tightly paced scenes across 5 locations inside a sealed orbital slum, driven by a viral threat that sheds pieces of its hosts and sends them walking. There are no clean exits. There are exits.
What’s Included
- 25 pages, full-color layout
- 12 scenes across 5 interconnected locations
- 6 named NPCs with motivations and information they won’t volunteer
- 2 original threat stat blocks: The Shedding (viral mechanic) and Shed Creatures
- 14 original illustrations in teal mezzotint lithograph style
- Full station maps — Warden version and player-safe version
- 2 in-world player handouts
- Complete Warden toolkit: pacing notes, escalation guide, gap math, panic check guidance
Compatible with the Mothership Sci-Fi Horror Roleplaying Game, 1st Edition, by Tuesday Knight Games. Requires the Mothership Player’s Survival Guide. Recommended crew: 2-5 players. Estimated runtime: 3-4 hours.
COME APART is available through DriveThruRPG in PDF.
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