(RPG PDF Spotlight) Apocalyp5e

Apocalyp5e

Core Rulebook by Darrin Drader Designs

THE WORLD ENDED. SURVIVAL IS JUST THE BEGINNING.

The bombs fell in waves. Cities vanished in firestorms. Power grids collapsed. Communications abruptly ended. In less than a day, the United States ceased to exist as a functioning civilization.

That was a hundred and fifty years ago.

Apocalyp5e is a classless post-apocalyptic roleplaying game built on a modified 5th Edition framework, set in the shattered ruins of the former United States. It is a game about scarcity, consequence, and the stubborn refusal of human beings to stop trying, even when everything around them is telling them to quit.

A WORLD REBUILT FROM RUIN

The American Wasteland is not a single ruined landscape. It is a continent of wildly different environments shaped by two centuries of collapse, mutation, and the inevitable reinvention. Forests have swallowed suburbs. Deserts have expanded where water systems failed. Coastlines are reshaped by flooding. Amidst it all, radiation zones mark the worst of it: dead soil and lingering sickness. But the land has also healed in strange and unpredictable ways.

In this world, a functioning piece of pre-war technology can elevate someone to power. Clean water is worth fighting for. A settlement that controls a bridge or a trade route becomes the center of a regional economy. Medicine is rare. Ammunition runs out. Vehicles break down. And yet people endure.

The Texarkana Empire extends its roads and protectorates across the southern wastelands. The Convoy Sovereigns control many of the highways between cities. The Lock Dwellers are emerging from underground shelters carrying knowledge the surface world has forgotten. Factions compete, cooperate, and betray each other across nine distinct regions, each with its own culture, politics, and dangers. The future is genuinely unwritten but the player characters are there to help shape it.


A CLASSLESS SYSTEM BUILT FOR SURVIVORS

Apocalyp5e eliminates character classes entirely. Instead of choosing a predefined package of abilities, you build your survivor one decision at a time as they gain levels. The result is a character who reflects the specific experiences, hardships, and opportunities of their life in the wasteland. You are not bound by a template or niche.

At 3rd level, you choose one of six Subclasses that locks in your character’s defining specialization:

  • Defender — The wall between your allies and everything that wants to kill them
  • Martial Artist — Discipline and a trained body, because sometimes that’s deadlier than a gun
  • Preservationist — Dedicated to learning and preserving the remnants of the old world
  • Rager — Hit harder, endure longer, refuse to go down
  • Raider  — You don’t care about saving the world. Only helping yourself to what’s left in it
  • Road Warrior — At home behind the wheel and lethal when the vehicles start moving
  • Scavenger — Explorers living on the edge of society who know where to find the good stuff
  • Slipknife — Precision, deception, and the understanding that the first strike should be the last
  • Survivalist  — The world’s a harsh place but they know how to survive in it

Two of the most powerful abilities in the game — Rage and Sneak Attack — are gated to specific subclasses and deliberately incompatible with each other. Apocalyp5e is designed to be slightly lower-powered and meaningfully more dangerous than standard 5E. The wasteland has consequences.


WHAT’S DIFFERENT FROM STANDARD 5E

If you’ve played 5E before, most of the core mechanics will feel familiar. Apocalyp5e builds on that foundation and makes changes where the post-apocalyptic genre demands it:

  • Radiation damage is a separate damage type that cannot be healed by standard medicine. You need the right pharmaceuticals, and they’re never guaranteed to be available
  • Death and Dying rules are redesigned to make your character less safe. Falling off a building and charging straight back into combat is highly unlikely
  • Feats are streamlined; if you qualify, you can take it, without navigating subcategories
  • Psionic disciplines there is no magic, but there are a number of Psionic talents available, covering mental abilities from physical endurance boosts to neural manipulation
  • ARC Tokens are the wasteland’s trade currency. They’re also an energy source

MOTORIZED COMBAT

Vehicles in Apocalyp5e aren’t just fast travel between encounters. They are weapons, status symbols, fortresses on wheels, and can mean the difference between reaching the next settlement and dying in the ditch in the desert.

The vehicle system uses its own ability scores — Power, Maneuverability, Speed, Ruggedness, and Flex — alongside a hex-based combat framework designed to keep chases and firefights moving without requiring miles of open game mat. Collision rules account for angle of impact. Environmental hazards range from flooded crossings to collapsed overpasses to ambush canyons. Passengers can attempt emergency repairs mid-combat. And Flex, a vehicle’s Charisma equivalent, determines whether your war-rig makes raider checkpoints reconsider their life choices before anyone fires a shot.


BUILD SOMETHING WORTH DEFENDING

The Settlement System gives TGMs and players the tools to invest in a community and watch it grow… or watch it burn if they’re not paying attention. Settlements have five core statistics (Population, Defense, Prosperity, Stability, and Technology), a Threat Meter that escalates when problems go unaddressed, and a full event system with three tiers of crisis. Buildings are constructed, upgraded, and defended. Factions exert influence: allied factions reduce your costs and unlock exclusive structures; hostile factions embargo your supply chains and send operatives to sabotage your projects.

The system is designed to make settlements feel like characters in the campaign, not background scenery.


WHAT’S INSIDE

  • A fully realized post-apocalyptic setting across nine distinct regions of the American Wasteland, with named settlements, major factions, prominent NPCs, and specific local conflicts
  • A classless character advancement system compatible with 5th Edition rules
  • A number of subclasses, each with their own abilities
  • A range of playable species, including: Human, Degenerate, Mutant, Mutated Animal, Mutated Plant, and Synthetic Human
  • A full range of background, a robust feat list, and both beneficial and harmful mutations for Mutants
  • Psionic disciplines to open up the powers of the mind
  • A complete equipment chapter covering handguns, longarms, sniper rifles, energy weapons, explosives, melee weapons, armor, medical supplies, drugs, and survival gear
  • Full motorized combat rules with vehicle ability scores, chassis types, performance and structural modifications, and environmental hazards
  • A settlement system with buildings, upgrades, investment actions, faction integration, and a full crisis event system
  • Comprehensive scavenging rules with tiered loot tables
  • A full Rules Glossary
  • Over 70 unique wasteland creatures, from Azcats to Mutant Scorpions to the Burned Ones

381 pages. All of it compatible with 5th Edition of the world’s most popular roleplaying game.

Apocalyp5e is available through DriveThruRPG in PDF.


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