(RPG PDF Spotlight) Advanced Dungeons & Dragons : Planescape – A Guide to the Astral Plane (2e)

A Guide to the Astral Plane (2e)

Advanced Dungeons & Dragons Planescape Supplement by TSR / Wizards of the Coast

“So – why do they call it the silver void? Must mean there’s nothin’ there? Right?” 

    – Some clueless sod

Most berks think the Astral Plane’s an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the “Secrets” of the Silver Void that this book explains:

  • It is the backdrop of the multiverse, where phenomena such as space and time are so vastly different form ” normal” that only a true blood knows his way around.
  • When he’s on the Astral Plane, a basher moves, fights, and acts solely with his mind.
  • It is the closest thing the multiverse has to a ” plane of magic,” where sorcery and spells are not only more powerful, but are palpable, tangible objects.
  • The primary inhabitants are the infamous githyanki, an ancient race of wizards and warriors who know the dark of many secrets forbidden to others.
  • The Astral Plane is literally the dead-book of the gods.

Now, that’s not nothin’, is it, berk?

Guide to the Astral Plane, by Monte Cook, was published in 1996.

A Guide to the Astral Plane (2e) is available through DriveThruRPG in PDF.


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