
Everwhen RPG Supplement by Garnett Elliott
“Before the zombie apocalypse there was a vampire conspiracy . . .”
Gothic isn’t what it used to be. Horror has come home, down from lofty, ruined castles and stretches of haunted forest . . . now it huddles here, next door, along streets too void of emotion to call ‘mean.’ Concrete has replaced the darkest thickets, subway tunnels the catacombs, and broken glass lies mingled with broken souls, glittering beneath a baleful moon.
Welcome to the Urban Fantasy Codex! This book is a setting agnostic toolkit, allowing GMs to run supernatural-themed adventures in a modern context, while players assume the roles of humans and creatures—vampires, werewolves, ghosts, revenants, ghouls, zombies, et al. Magic exists, though is capricious by nature, and otherworldly realms lie connected to our own via liminal spaces.
Note: You need the Everywhen core rules to use this book.
Featuring:
- 14 playable creatures, from Angel to Zombie.
- 25 unique creature boons and flaws.
- 35 classic supernatural powers for creatures, including Beguile, Change Shape, and Fast Heal.
- 25 careers for the modern era.
- 34 new boons and flaws for the urban fantasy genre.
- 29 new sorcery spells, including technomagic rules.
- 16 psionic powers across 5 major domains.
- A complete bestiary, with detailed descriptions for animals, creatures, and entities, including the dreaded d6,6 zombie table.
- 14 factions, from the benign Acheron Trauma Cleaners to the Vampire Mob!
- 4 sample settings: Al Maija, Cairfax & Abbot Investigations, Shadows of Shinjuku, and $layers.
- A complete introductory adventure, The Midnight Buffet.
Urban Fantasy Codex is available through DriveThruRPG in Print and PDF.
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