
Advanced Dungeons & Dragons Dragonlance Scenario by TSR / Wizards of the Coast
Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape the across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma’s Tomb and find the final resting-place of the dragonlances of old?
“Dragons of Light” is the sixth in the series of Dragonlance adventures for use with the AD&D game and continues the 2nd Book of the Dragonlance saga. You can play this adventure by itself, or as part of the grand quest that spans the entire Dragonlance story.
An adventure for characters level 7-9.
DL7: “Dragons of Light”, by Jeff Grubb, was published in July 1985.
DL7 Dragons of Light (1e) is available through DriveThruRPG in PDF.
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