(RPG PDF Spotlight) Delta Green: Artifact Zero

Artifact Zero

Delta Green Scenario by Arc Dream Publishing

TIME IS AN IMPATIENT KILLER

Disappearances in rural Montana are nothing new. Thousands go missing every year. Most are teenagers. An outsize proportion are indigenous. Only a few hundred vanish altogether, never located. Those are rarely scientists.

Spring, 1998. A mining company explores a Montana site with seismographs, hoping to find precious metals. Instead it finds what look to be anomalous artifacts at depths that make the readings suspicious.

Summer, 1999. University researchers scanning the site find “erratics,” objects that should not be there. They dig up bolts and pieces of machinery; aviator sunglasses and a Rolex wristwatch; a skeleton with a steel surgical pin in its leg and fillings in its teeth—all buried for five million years.

Fall, 1999. Researchers start vanishing. Delta Green sends the Agents to investigate. They may find deadly terrors beyond time itself.

One of the most infamous scenarios in the history of Delta Green, Artifact Zero can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. Further incursions are available from Arc Dream Publishing. If your Agents are still there to face them.

Artifact Zero is available through DriveThruRPG in Print and PDF.


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