
Core Rulebook by Goblinsandgunslingers
The land remembers. Does your posse? Across the Wild Frontier, the old gods went quiet and the guns got louder.
Goblin gunsmiths, straw-elf preachers, desert-devil outlaws and dwarven tinkerers all chase the same thing out here — a second chance written in lead and prayer.
Goblins & Gunslingers: The Wild Frontier is a folk-fantasy western roleplaying game for a Game Marshal and 2– 6 Posse Members.
Roll up a Gunslinger, Hexslinger, Trailwarden, Outrider, Outlaw, Tinkerer or Golemancer — then ride into a land that is actively trying to decide whether it likes you.
Seven Callings — from fast-draw gunfighters to bonded golem-riders.
The Trail Roll, Fortune, and the Duel — fast, cinematic, pulpy resolution.
Six Peoples — Humans, Goblins, Straw Elves, Desert Devils, Dwarves, Gnomes.
The Old Ways — Hexwork, Druidic Rite, and Fire-Marks & Oath.
The Ante-Up attribute method — make heroes with sharp edges, on purpose.
Dead Man’s Gulch — a complete three-act starter adventure.
A complete core rulebook. No subscriptions. No licenses. Just you, your posse, and the horizon.
The Wild Frontier RPG is available through DriveThruRPG in PDF.
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