
Core Rulebook by Nerdura Games
The wait is finally over. And yes, dear dice goblin, it’s exactly what you think.
Dieborne, heir to TRUE-d6, has arrived to rescue your table from prep hell and rules bloat, with a swagger and a polished blade.
Everything you wanted from a tabletop role-playing game, but were too polite to ask your Master for, is here, ready to elbow its way onto the top shelf of your library and your heart.
Built on solid TRUE-d6 bones, Dieborne doesn’t reinvent the die: it refines it. You’ll still enjoy the fast, intuitive roll under your Attribute on a d6 core, now with smarter structure, clearer tools, and a treasure trove of generators so you can spin up dungeons, hexcrawls, quests, and full scenarios in minutes, not evenings or weekends.
Solo play and hexcrawling have been reimagined to keep every step dynamic and danger-flavored.
5E players, rejoice: no more juggling redundant subsystems, brick-sized handbooks, or week-long prep for a single session. It’s one book, one die. The six classic Attributes (STR, DEX, CON, INT, WIS, CHA) power a clean d6 system with conversion guidelines so you can bring over the treasures already on your shelf. Adjudicate on the fly without the “five-minute page flip to find which other book you should be flipping.” We’ve been there. Never again.
Old-School gamers & veterans get a rules-light engine with real teeth: lean yet layered, simple yet structured, and ready for every mode: solo play, group campaigns, dungeon crawls, hexcrawls. Without duct tape or homebrew gymnastics.
New players can start rolling in under two minutes. Learn what actually matters in a role-playing game first; then, as you level up your confidence, the system’s extra tricks reveal themselves naturally. No stress, no spreadsheets.
Game Masters get a complete, travel-light toolkit. You shouldn’t need a sabbatical to prep game night: get it done in minutes and still have time for real life. We have one, too.
FEATURES AT A GLANCE
One die, all the drama. Dieborne is a complete rules-light fantasy TTRPG where a single six-sided die does the heavy lifting: fast tests, quick rulings, snappy outcomes.
Clear, crunchy tests (without the crunch hangover). Roll ≤ your Attribute to succeed; an exact match is a Critical (you also gain 1 Focus), and 6 is always a miss. Elegantly simple, reliably tense.
Hit & hurt in one go. Attacks are resolved with a single roll. Criticals add bite (hello, Silver damage) and fuel your Focus economy for big moments. Combat stays fast; turns stay sharp.
Focus = momentum. Bank Focus on clutch plays, then spend it to power skills, swing advantage, negate damage, recharge abilities, or even snag an extra Action. Cinematic turns on tap.
No sprawling skill bloat. Core play runs on Attribute tests with clean advantage/disadvantage, then layers on class and race skills where it matters. Easy to adjudicate, fun to optimize.
Races: classic to exotic. Humans, elves, halflings… and flavorful exotics like Birdfolk, Lizarmen, and Plantfolk. Each brings punchy, table-ready perks. 18 races (some with subtypes), each granting two exclusive racial skills.
Eight iconic classes. Cleric, Diplomatic, Fighter, Monk, Rogue, Tinker, Warlock, Wizard, each with a rich list of 30 plug-and-play skills to build exactly the hero you picture.
Specializations for heroic glow-ups. Go 4 levels in one class or 2+2 in two classes to unlock a Specialization (e.g., Archmage, Bard, Druid, Necromancer, Paladin), and unlock its two unique Specialization Skills.
Endless builds, zero spreadsheets. Mix class skills and racial perks to cook up unique synergies: memorable heroes, minimal math.
Conditions that do heavy lifting. A broad, well-defined Conditions library keeps effects consistent and rulings fast. Some will help, others will hinder.
Milestone level-ups to 10. The Master calls the milestones; you get meaningful toys at each level. No flat levels, no XP bean-counting.
Equipment, simplified. Armor and shields give a clear Defense score; damage types are straightforward; the weapon category matters; conversions from other games are painless. No more glaive-glaive-glaive-guisarme-glaive.
Hazards made easy. Locks, doors, traps, and environmental threats use the same clean difficulty language. Quick to run, deadly when it matters.
A big, conversion-friendly Bestiary. 121 living, non-living, and undead creatures with simple stat blocks, plus guidelines to convert from today’s most popular system.
ARPG-style Treasure generator. Roll up magical loot with prefixes/suffixes, class-keyed effects, and flavorful item styles (age, origin, condition). Generate loot, identify it, and equip: fast and clean.
Social System that actually sings. Track Social Level, set NPC Disposition, pick your approach (Logic – INT, Empathy – WIS, Presence – CHA, Status – Social Level), and get consistent, story-rich reactions. Great for solo too.
Solo Play support. Built-in oracle, solo perks for true lone wolves, and all the generators you need.
Hexborne & Dungeonborne. Generate biomes, encounters, features, dungeons, NPCs, Quests with tight tables. Perfect for hexcrawls, masterless play, or fast prep.
Player aids included. A tidy character sheet and handy reference tables keep your table moving at the speed of fun.
Game Master printable Screen. A set of six printable sheets to customize your screen and keep all your essential tools at hand.
Dieborne is available through DriveThruRPG in Print and PDF.
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