Welcome back to the Role Playing Games PDF Spotlights column, where we look at some of the PDF’s that have been released in the past week that have caught my eye. Hopefully you’ll spot a game or two of interest! I’m playing catch-up this week so all of the below were released in PDF between 15th – 21st October 2022.
Alien RPG Scenario
By Free League
NTERFACE 3301 — WEYLAND-YUTANI — FROM NETWORK
COMCON NODE 1010141 — EIJA33477975
NEW LIFE DISCOVERED. CLASSIFICATION, EXTREMOPHILE. SERVICES REQUIRED. CONTRACT FOLLOWS.
The company found a new lifeform, and they want you to study it. Their offer’s uncharacteristically generous—you catalog this organism, determine how they can use it, and bring it back so they can slap their patent on it. Fairly routine stuff. In exchange, they’ll hook you up with a cushy corporate department head position, secure you a book deal, and make sure the institute of your choice gives you tenure. Did I mention the money? There’s a lot of it. Simple survey, sample, and analysis job. Seemed too good to be true.
Of course it is.
Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3–5 players plus the Game Mother, and is a spiraling descent into soul-crushing madness. This boxed set contains:
- The main Heart of Darkness scenario book.
- A huge double-sided map (format 864x558mm) of the Erebos plasma trawling space station.
- Seven pre-generated characters to choose from.
- Custom cards for secret messages and personal agendas.
- Player maps and handouts.
Core Rulebook / Mork Borg System
By Nightfall Games
Demon Dog is a role-playing game set in a medieval history that never was. You play “Dogs”, revenants that were snatched from purgatory by Demon Barons, seeking redemption and a pint. You’re not a hero now and you weren’t one before you lived, but you’re possibly making things better, or worse, or at the very least less boring.
This book here, well, the PDF of it as that’s what’s here on DTRPG, its got Nightfall Games’ splatterpunk style and dark humour, but they’ve cranked it up to 12 cause this here game is an ode to punk and the OSR revival. An’ just cause we use words like “ode” an’ shite, don’t mean we didn’t make an awesome game. Demon Dog is an irreverent game set in an irreverent age. It is MÖRK BORG, punk-style.
A full colour, high-quality A5-sized PDF, including all you need to pick up and play Demon Dog:
80 messy pages of background, art, stats and rules.
A brief look at the world and history of the Dogs.
The six Demon Barons and their back story.
Background for the world of Demon Dog.
A smattering of locations for the Dogs to get drunk in and kicked out of.
Loads of creatures and baddies to stick the boot into.
Fun tables to chuck dice at.
By Onyx Path Publishing
The Mythos is older than humanity, Gods, and Titans, with an unknowable otherness that can shatter them all. This slumbering horror lurks in the shadows, carrying out its alien machinations with little regard for those beneath it until it requires pawns.
Those that touch the Mythos are forever altered. The World explodes into full view for them, leaving some shattered, others power-mad, and still others knowing only secrecy protects humanity. Mythos Scions fair little better, empowered by these alien beings that alter their very essence, the ability to break Fate and leave the walls of reality weaker in their wake. These human embodiments of the Mythos are not good or evil; such easily definable morality is for lesser beings. What does one do when their power comes with a cost?
Some highlights of Masks of the Mythos include:
- An entire new pantheon: the Mythos
- A trove of new Callings and relics
- Expanded investigation rules
- A detailed tour of the Miskatonic Hollow, including Arkham and Innsmouth
- An introductory scenario for a new band of Scions
Do you have the willpower to face the Mythos? To become the Mythos…?
By Fat Goblin Games
A Monstrous Compendium For Tiny Dungeon: Second Edition
When orcs, dragons, and rampaging elephants just won’t do to keep your adventuring party challenged — we’ve got you covered!
This book is written to be used with Tiny Dungeons: Second Edition, but it is also compatible with any other setting in the TinyD6 line from Gallant Knight Games.
Within the pages of this tome you will find over 150+ new creatures — some malevolent, some benign, and others inhumanly indifferent — to challenge, terrify, inspire, and enchant your players in new and exciting ways! These unique creatures, each of which has a full description (with Traits) and a color illustration, are grouped into categories for easy reference: Abominations, Giants, Constructs, Undead, Otherworldly, and more — they’re all here in one handy book!
We also created over 60+ new Traits in making the Bestiarium Vocabulum, compiled in an appendix at the end for ease of use when the action is moving quickly and the dice are flying.
Zweihander RPG Adventure
By Andrews McMeel Publishing
Eternal Night of Lockwood is a campaign book of ten interconnected adventures, filled with urban conspiracy and rural horror, all Powered by ZWEIHÄNDER RPG.
RAGE AGAINST THE DYING OF THE LIGHT
Welcome to a place of risk, prosperity, and danger! Ertol is a free frontier town, with no other claims save from its people.
In the untamed forest of Lockwood, lumberjacks, farmers, and miners operate with few edicts. But everything changed when the Eternal Night fell. Laws, axes, and picks can’t save the people of the region. Only the players can.
Eternal Night of Lockwood is a campaign and feature-length adventure for ZWEIHÄNDER Fantasy Horror RPG. It is a series of urban and wilderness quests, and if your characters survive the perils of the Eternal Night, they become Advanced Tier before the story’s end. As a sandbox adventure, it’s playable on its own or can be dropped into your current ZWEIHÄNDER campaign.
Beowulf Age of Heroes 5E RPG Adventure
By Handiwork Games
The kingdom of Rheged is plagued by a golden worm that is eating all the livestock. A Hero is needed to confront the serpent and slay it. But when they reach the Fells where the worm dwells, they will learn that the situation is more complex than it first seems and they might find themselves drawn into an older conflict.
This is a mini adventure for BEOWULF Age of Heroes 5e, by Jacob Rodgers, expanded from a participation game we ran on our Handiwork Games community Discord. It is suitable for Heroes of levels 1-2.
5E Dungeons & Dragons Adventure
For centuries, an ancient pact has maintained peace between the fey of Gwyll Forest and the human town of Antlewood. But mortal memories are short, and a band of hunters are in danger of shattering the old oaths by hunting a sacred beast. The characters must brave the enchanted woods to stop them, lest they invoke the wrath of the Wild Hunt.’
Wild Hunt provides a Dungeon Master with everything they need to run this enchanted adventure for characters of level 6. This story can be seamlessly inserted into an existing campaign or run as a unique stand-alone adventure.
The Gaia Complex Adventure Seeds
By Hansor Publishing
Data Seeds Volume 4 follows in the footsteps of our previous volumes, providing a small collection of Data Seeds, designed to expand the story telling content contained within our quick start, core book and supplements.
Volume 4 presents the Mercs with a complex art heist (of sorts), a job to deliver retribution for an angry mobster, a romp through New Europe’s newest theme park in order to retireve some ‘personal items’ and a collection of Data Fragments for GMs to add further complication to other Data Seeds. This PDF release also contains details for a handful of NPCs used in these adventures.
Achtung! Cthulhu 2d20 Adventure
Explore an Alien Treasure Vault
It is June 1942 and Section M receives intelligence from a trusted source concerning the emergency evacuation of a weather observation facility (WOF) on Olivia Island, an otherwise insignificant rock 650 miles south east of the North Pole.
A coded message indicates that a U-boat recently extracted the entire complement of the German weather observation facility there for immediate return to the Fatherland. Section M has long believed this base to be a covert Black Sun operation, and its codename, “Die Schatzkammer” or “Treasure Vault”, would indicate that something of significant value remains there.
Now M are in a race against time to reach the station and uncover its secrets before the Germans can reoccupy the base. Agents are dispatched aboard the Njord’s Bounty, a friendly Norwegian vessel to make the journey, make a tactical assessment, and recover any assets of value.
But when they land on Olivia Island, many unknown perils await them. Can the agents survive its harsh weather conditions, probe the secrets and mysteries of the weather observation station, and with German occult forces apparently closing in, discover the truth about what lies in the enigmatic treasure vault at its heart?
Find out, in Operation Fallen Star!
- A 28-page standalone mid-late war mission for 4-6 agents in both standard and printer friendly formats. Can be run as one-off adventure or easily incorporated into ongoing campaigns
- Journey across the frozen seas, explore Olivia Island, and probe the strange conundrum of what happened to the Black Sun forces
- Seek out Die Schatzkammer and deal with the unknown intelligence trapped there
- Features a mix of exploration, investigation, and combat to suit agents of different playstyles
- Features maps, playing aids and handouts to enhance the playing experience for both players and GMs
5E Dungeons & Dragons Adventure
By Luna Publishing
‘Tavern Rats’ is a quick-adventure for a party of four 1st level characters. Very little adaptation should be necessary to use in any campaign setting.
A roadside tavern has a dirty secret. The proprietor, one Henry Goodman, learned that his great grandfather hid a secret deep in his basement. His great grandfather was a former adventurer who retired to build this tavern and inn. However, it was always rumored that he hid something terrifying.
So Henry decided to excavate when he discovered a weak section of wall in the basement. He spent days removing stone, and excavating a weak stone floor out until reaching a small room. Inside, a large stone rat statue was covered in a dark tarp. Henry was highly disappointed and put the stones back with the intention of resealing the basement later.
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