(RPG PDF Spotlight) Ghost Roads and Moon Dust

Ghost Roads and Moon Dust

Solo RPG by Almost Bedtime Theater

Some say magic was discovered after the Apollo 11 mission returned with moon rocks. Others say it’s the reason we went to the moon in the first place. Here’s what we do know:

  • Magic is possible, but only through glyphs drawn with moon dust.
  • The rich and powerful began sending private shuttles to harvest moon rock for themselves.
  • Magnus Trench, billionaire extraordinaire, tried to create a magic portal directly to the moon and instead shattered it into a million pieces.

Now a ring of lunar debris destroys any craft we send up and a fine cloud of moon dust continually falls down to Earth, available to anyone with the patience to collect it and the strength to keep it.

You intend to break into the high-security vault beneath Trench’s palatial estate to get at his personal stash of moon rock. Your plan? Use your meager collection of moon dust to walk the ghost roads: echoes of lost paths and passages disconnected from place and time that can take a skilled traveler almost anywhere…


Ghost Roads & Moon Dust is a one-page solo role-playing game about taking back the moon.

Versions included:

  • Zine version: a double-sided, letter-sized sheet designed to be printed and folded into a zine. See the video at the bottom of this page for folding instructions.
  • Plain text version: for digital play.

To play this game you will need:

  • three 6-sided dice
  • a pencil
  • something to write on if using the plain text version

Time to play: 30 minutes. 

Ghost Roads and Moon Dust is available through DriveThruRPG in PDF.


Please note:  The links in the post above are “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.

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