
Gods of the Forbidden North: Volume 3
Old-School Essentials: Advanced Fantasy Campaign Setting & Mega-Adventure by Pulp Hummock Press
The Third & Final Chapter of the ENNIE Award-Winning Gods of the Forbidden North series has Arrived!
Experience the Epic Conclusion to the World’s Biggest Published Adventure!!!

Gods of the Forbidden North is a massive, three-volume mega-adventure series written for the Old-School Essentials: Advanced Fantasy tabletop role-playing game by Necrotic Gnome. It details a campaign setting, a wilderness hex-crawl, a sprawling underworld connecting to multiple entrances on the surface, and most importantly, an enormous megadungeon.
- Volume 1: The first book covers the arctic frontier’s settlements, cultures, religions, and its vast wilderness regions. It includes 1 urban starter quest and 5 low-level dungeons.
- Volume 2: The second book details the underworld below the continent’s surface, plutonian settlements, 4 mid-level dungeons, 1 urban investigation adventure, and 1 high-level dungeon.
- Volume 3: The third book explores the last undescribed hex on the wilderness map (hex 10.02) that contains the legendary Castle Thar-Gannon megadungeon, its upper and lower halls, 3 mysterious towers, and 3 vast dungeon levels. It also includes the Cyclopean City of Chaos, with 14 unique tower dungeons, plus the secret entrance into the Tesseract of Time.
The 608-page third volume is designed for a heroic party of 6-8 adventurers to begin at 9th level and reach 14th level by the book’s conclusion.

Product Features
This trilogy is the only mega-adventure product on the market designed specifically for the Old-School Essentials: Advanced Fantasy ruleset out-of-the-box as written. Combined with the previous two books, Gods of the Forbidden North boasts the following exciting features:
- 16,154,437 XP from monsters and treasure
- 1,110 fully detailed megadungeon locations
- 52 new monsters
- 30 new magic items
- 20 additional rumors concerning Castle Thar-Gannon
- 4 major dungeon factions with clearly defined goals and consequences to their defeat
- 2 new massive “kaiju”-like demons of the North (the Tarngrak)
- 2 epic boss monsters
- Dolvenwatch, a high-level adventuring guild based inside the castle
- A full glossary of names
- A meticulously hyperlinked index
- A random wandering monster activity table
- Dozens of “behind-the-screen” design notes for the referee
- Greatly simplified encounter design rules for Old-School Essentials based on the 1991 Rules Cyclopedia‘s original encounter balance system
- End-of-chapter adventure rewards summaries listing XP totals gleaned from monsters and treasure, as well as treasure locations and all recoverable magic items
- 266 zipped art files in PNG format (useful for handouts at the gaming table and VTT play)
- 70 zipped map files in labeled and unlabeled formats (useful for handouts at the gaming table and VTT campaigns)

Gods of the Forbidden North: Volume 3 is available through DriveThruRPG in Print and PDF.
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