
The Necromancer’s Game Box Set
Core Rules by Frog God Games
The House Rules of Necromancer & Frog God Games
RPG rules that drive fast-paced, classic fantasy adventures focused on player agency

This box set PDF includes:
- The Necromancer’s Game: Player’s Handbook
- The Necromancer’s Game: Player Character Sheets
- The Necromancer’s Game: Game Master’s Guide
- The Necromancer’s Game: Tome of Monsters
- The Necromancer’s Game: Encounter Poster
- Box Set Exclusive! The Necromancer’s Game: Adventure #1 Of Maps and Ruined Temples [Introductory]
The Necromancer’s Game isn’t just another fantasy roleplaying system, it’s a love letter to the origins of the hobby and a bold reimagining of how roleplaying should feel. Inspired by the legendary White Box/Brown Box rules of 1974 and refined through decades of play, this fast-playing, rules-light system puts the story first and the math a distant second.
Built for speed, creativity, and deep immersion, this boxed set is perfect for GMs and players who want meaningful decisions, clever solutions, and lightning-fast gameplay. Whether you’re a veteran Game Master or just writing up your first character sheet, The Necromancer’s Game will have you telling stories, solving mysteries, and outwitting monsters in minutes.
What Makes It Different?
This is not a “murder hobo” game. Combat is deadly, advancement comes from clever play, exploration, and storytelling, and many encounters can be resolved with zero bloodshed. In fact, no experience points are awarded for combat — instead, players gain experience through story goals and discovering treasure. This approach emphasizes planning, diplomacy, and improvisation over brute force.

Eleven Iconic Classes, Fully Balanced and Refined
Choose from a classic lineup of Bards, Clerics, Druids, Dwarves, Elves, Fighters, Halflings, Magic-Users, Paladins, Rangers, and Thieves. Each class has its own unique role in a party and distinct strengths, and all classes have been carefully balanced to ensure fairness and usefulness at every level.
More Than Just Combat: Parley, Lore, and Exploration
The Necromancer’s Game includes all-new mechanics for parley and negotiating, lore checks, wilderness travel, and morale — with each offering roleplaying depth without ever slowing down the game. These systems are simple and easy to use and keep players in-character and immersed.
Lore checks use a quick d6 mechanic tied to class knowledge: Fighters might know tactics and siege-craft; Rangers know wilderness lore and beasts; Wizards understand magic and artifacts. Bards? Well, they drink, and they know things. It’s that simple.
Exploration is core to the game. Travel has purpose and tension. You won’t just roll on a table to “get there safely” — you’ll decide how to camp, what routes to take, and how to survive the wilderness. Using creative strategy to avoid combat, bypass traps, or parley with intelligent foes is possible and encouraged.
Rules Light, Campaign Ready
This isn’t a stripped-down quickstart — it’s a complete, fully realized game system packed with everything you need to run sessions for years.
Every mechanic is streamlined for maximum playability, with standardized XP tables, saving throws, and attack rolls. GMs make rulings that make sense, rather than searching through endless rules. All actions are governed by player intent and GM judgment in a system that encourages on-the-fly creativity and fast, satisfying resolution.
The Player’s Handbook includes Character Creation, Role-Play & Roll Play (combat and game mechanics), and Magic, Spells, and Spellcasting.
The Player Character Sheets are ready for you to print and use in your next session of The Necromancer’s Game.
The Game Master’s Guide includes Different Styles of Play in Fantasy Games, Gathering Information, Hirelings, Henchmen, and Pets, the End Game, Encounters in the Dungeon and Wilderness, Treasures Magical and Mundane, Optional Rules, and a complete listing of Encounters by Terrain Type (replicating the giant Encounter Poster included in the TNG Boxed Set).
The Tome of Monsters includes Monsters, Creatures and Other Interesting People to Meet, including over 240 creatures for your TNG campaign, condensed stat blocks for all creatures and stat block variations for creatures like dragons, elementals, hydras, and liches that are more powerful at different ages or sizes and power (hit dice).
The Encounter Poster brings the Encounters by Terrain Type table from The Necromancer’s Game: Game Master’s Guide right into your living room, making it a fantastic addition to your wall or gaming table.
Adventure #1: Of Maps and Ruined Temples is an Introductory Adventure for Players and GMs, suitable for character levels 3–4, featuring a wilderness hex-crawl and a small dungeon. Box Set Exclusive! (You cannot get this adventure anywhere else!)
The Necromancer’s Game Box Set is available through DriveThruRPG in PDF.
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