(RPG PDF Spotlight) Dust We Inherit

Dust We Inherit

Savage Worlds Setting by Neuro Kraken Studios Ltd

Dust We Inherit is a complete science-fiction roleplaying game setting for Savage Worlds Adventure Edition, set in the long afterglow of humanity’s collapse. Earth is gone. The solar system endures—broken, haunted, and half-alive. What remains is not a story about rebuilding civilization, but about surviving its ruins and deciding what deserves to be remembered.

A thousand years after the Fall, humanity clings to life among orbital graveyards, buried vault-ecosystems, drifting ring habitats, and half-mad machines that still believe they are gods. Technology has become ritual. Memory has become currency. Every relic carries a voice, every system hides a cost, and every choice leaves an echo.

This corebook provides everything players and Game Masters need to explore the Broken System: evocative lore, original setting mechanics, player options shaped by collapse and adaptation, and GM tools designed to support haunting, cinematic play.

Inside you’ll find:

A fully realized original setting spanning the entire solar system, from the Martian Red Garden vaults to the Broken Ring of the asteroid belt and the impossible resonance of the Lumen Verge.

Custom Savage Worlds Setting Rules that make the world feel alive and dangerous, including Memory as Currency, Drift Exposure, Tech Attunement, Biotech Contamination, and environmental hazards that shape play beyond combat.

Deep character creation options, including distinctive Heritages, Edges, Hindrances, Drift Profiles, and gear tied directly to survival, scavenging, and lost technology.

A faction-driven setting with major powers such as the Choir, Carrion Pact, Vaultborn lineages, Red Garden sects, and independent scavenger polities—each with their own beliefs, resources, and consequences.

A Game Master section focused on tone, theme, and structure rather than rigid canon, with guidance on running haunting exploration, derelicts, vaults, relics, and long-form campaigns built around discovery and loss.

A bestiary of threats born from decay, memory, biotech, and abandoned systems—things that survived because they were never meant to.

Dust We Inherit is built for groups who want:
– Sci-fi that feels old, intimate, and haunted
– Fast, cinematic Savage Worlds play with narrative weight
– Exploration driven by curiosity, fear, and moral choice
– A setting that rewards questions instead of answers

The stars are not empty.
They are full of what we left behind.

This book is the foundation of the Dust We Inherit line and required to run all associated adventures and campaigns.

Dust We Inherit is available through DriveThruRPG in PDF.


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