(RPG PDF Spotlight) Growing Spaces: The In-Between Days

Growing Spaces: The In-Between Days

Core Rulebook by Thaloranth Publishing

A Gentle, No-Combat Roleplaying Game for Tweens (Ages 9–13)

Some stories aren’t about winning, fighting, or saving the world.

They’re about ordinary days – the quiet ones where something small changes, where a feeling lingers,
or where you notice that you’re not quite the same as before.

Growing Spaces: The In-Between Days is a complete, GM-less roleplaying game designed for tweens ages 9–13, focusing on everyday life, emotional awareness, and gentle personal growth.

There is no combat, no villains, and no pressure to decide who you are.

What This Game Is About

Players take on the role of someone in progress, moving through familiar spaces and ordinary days.

Play focuses on:

  • quiet routines
  • shared moments with others
  • small choices and reflections
  • noticing subtle changes over time

Stories unfold one day at a time through:

  • Morning
  • Midday
  • Evening
  • Reflection

There are no right or wrong answers—only moments that matter in different ways.

How It Plays

  • No Game Master required
  • Designed for solo playgroup play, or adult-guided play
  • Simple resolution using a single six-sided die
  • Journaling and reflection are encouraged, but always optional
  • Sessions can be short and gentle, or played over weeks and seasons

The game supports quiet play, thoughtful pauses, and player comfort at every step.

Designed for Family Gaming

This game was created with parents, caregivers, and educators in mind.

You’ll find:

  • age-appropriate language and themes
  • clear emotional safety boundaries
  • no graphic, frightening, or confrontational content
  • guidance for adults on how to support play without directing it

A dedicated For Parents & Caregivers chapter explains the game’s intent, tone, and best practices.

What’s Inside

  • Complete rules for play (no additional books needed)
  • A softly undefined setting that fits any culture or community
  • Character creation focused on traits and comfort, not stats
  • A gentle growth system called Blooming
  • Everyday scene prompts and reflection tools
  • Guidance for solo, group, and family play

Who This Game Is For

  • Tweens ages 9–13
  • Families looking for a calm, creative RPG
  • Solo players who enjoy reflective storytelling
  • Educators and caregivers seeking emotionally safe play
  • Anyone who enjoys slow, thoughtful, slice-of-life games

Older players may also find the game relaxing and reflective.

A Different Kind of Roleplaying Game

Growing Spaces: The In-Between Days isn’t about becoming something quickly.

It’s about noticing.

If a session ends with a player feeling calmer, more thoughtful, or quietly understood – the game has done exactly what it set out to do.

Growing Spaces: The In-Between Days is available through DriveThruRPG in PDF.


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