(RPG PDF Spotlight) The Bale Crossing

The Bale Crossing

Draw Steel Adventure by James Gorman

The Bale Crossing is a short adventure for Draw Steel. It takes about four hours to complete and is designed for 3 to 6 2nd-level heroes. 

It places the heroes at the center of a cat-and-mouse game between House Vorona and the agents of Ajax on a voyage across the Bale Sea. Directors can use this adventure either as a follow-up to The Fall of Blackbottom or as a drop-in scenario in a larger story featuring the power struggle between factions in Capital, Ajax’s war of conquest, or war dogs. 

The adventure features advice for skipping straight to the action in a hot start, an optional negotiation, three possible montage tests, and a dynamic final combat with guidance for running the encounter as a stealth mission or a boarding action across the decks of two ships. If they succeed, heroes will earn 2 to 7 Victories.

What’s Inside?

  • A nautical adventure structured in three parts
  • An optional negotiation
  • A montage test with three templates based on branching player choices 
  • Tactical maps and VTT layers for running encounters on multiple decks of two ships
  • A dynamic combat scenario with tactical guidance and advice for directors to run the fight at varying degrees of complexity based on the table’s preferences and familiarity with the Draw Steel core rules
  • Stat blocks for two new dynamic terrain objects: the Cannon and Black Powder Magazine
  • A new consumable item: the Black Powder Grenade
  • Retainer rules to support an allied ship’s captain joining the heroes in combat

The Bale Crossing is available through DriveThruRPG in PDF.


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