
A Mork Borg System RPG by Aaron Best
The world didn’t end with a bang… It was a slow choke.
The sun got meaner, the rivers went dry, and then the corporations stepped in.
They bought the water rights, took over the power grid, and started charging for clean air…
Arsonists selling us the fire extinguisher…
You are a Rider. A relic. One of the last of the old guard, clinging to a dying code of loyalty, gasoline, and steel.

NO ROAD HOME is a rules-light, high-lethality roleplaying game about grizzled bikers at the end of the world. Inspired by MÖRK BORG, it is a complete, standalone game.
All that matters is your crew and the rumble of a V-Twin between your legs.

Inside this 30+ page zine, you’ll find:
- Fight to survive in the ‘Tween’. Outrun the cannibalistic Jackals, dodge the corporate-sellout Zeros on their silent, soulless bikes, and defy the fanatical Congregation car cult.
- Ride hard and die well. Engage in chaotic, high-speed combat where every bullet and trade of paint is a gamble that could leave your bike a wrecked mangled heap of scrap.
- Live by the code: your bike is your soul. Your ride is more than a machine; it’s a character. You’ll spend as much time patching its wounds as you will your own. Neglect it, and it’ll die on you when you need it most.
- Spark-Tech: Unreliable, glitchy corporate gear that “fell off a truck”. It might save your skin, but it feels like a betrayal.
- Carve your legend on the scorched asphalt. A full tank of random tables provides endless, desperate runs, sun-scorched locations, and hostile encounters to make every ride a new, doomed story.

Your patch is your flag. Your bike is your soul. Your fuel gauge is a countdown. They’ve already taken your future.
The only thing you get to choose is the story they’ll tell about you.
Make. it. loud.
No Road Home is available through DriveThruRPG in PDF.
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