
Fragged Kingdom 2nd Edition – Rule Book
by Design Ministries
“New and ancient gods stir in the wild and techno-magical world of Akharon. Malicious forces gather within and around the Kingdom of Ire as her ageing demigod king nears death. Will you fight for her future?”
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The world of Akharon is not as it once was; techno-magic, and the emergence of new gods and species have reshaped every walk of life. Malicious forces gather within and around the Kingdom of Ire as her ageing demigod king nears death; if they are to survive they must break free from their enemies and forge new frontiers. This is a setting that leans heavily into themes of exploration, action and natural vs civilisation, with a dash of politics and a hope for a better future.
A typical game of Fragged Kingdom will see you and your friends take on the role of a character from one of eight core species. You will join together to form a ragtag band of mercenaries who traverse the Kingdom of Ire taking odd jobs, exploring and getting into trouble.

Fragged Kingdom is set in the same science fiction universe as Fragged Empire, where the people of Akharon have technologically devolved and psionic nanites are making the gods real. This ‘true truth’ of Akharon can be embraced or set aside as much as you like in your personal games. The world’s sci-fi elements are only there to add depth to the lore, offering structure to magic while preserving a sense of mystery.


Fragged makes use of its own unique classless rule system that allows for a large amount of customization, not just in how Players build their PCs and equipment, but also for the GM and what kind of campaign they want to run. Fragged also seeks to liberate Players by allowing them to construct a wide variety of characters (rich or poor, bipedal or monstrous, etc…) and party compositions (a party of soldiers, a team of mages, a smuggler team, etc… ).
I would categorize Fragged as an accessible medium-crunch rule system that respects both the narrative and mechanical sides of RPGing.
- The core resolution mechanic of Fragged involves the rolling of 3d6, adding on a bonus (or penalty) from your proficiency of a Skill, and rolling against a target number. With each roll of a “6” allowing you to do something special.
- Traits are the building blocks for characters. When a PC gains a Level they will acquire a new Trait for one of their Attributes or Trained Skills. These Traits come in a variety of styles and complexities, thus allowing each Player in a group to customize their gaming experience without negatively affecting the experience of other Players (ie: Players who love mechanical complexity may select a complicated ‘Combo’ themed Trait, while their story-focused friend may select a ‘Narrative’ themed Trait, and their laid back friend may select a ‘Rules Light’ Trait).
- Weapons and Outfits in Fragged are constructed by selecting a base option (ie: an Arming Sword or Battle Axe) and then selecting a Variation template (ie: Steel or Fire) to define its nature. Then, throughout a campaign you can apply various Modification (ie: Personalised or Slaying) to truly personalize your equipment.
- Fragged makes use of a Downtime system that allows PCs to spent Spare Time Points to pursue personal interests. These Spare Time Points can be spent to acquire new equipment, modifying existing gear, study, trade and healing.
- Though not required, combat in Fragged is best done with miniatures/tokens on a gridded battlemap. As the rules encourage the thoughtful use of movement, cover and positioning.
- Items and traits are compatable with Fragged Empire 2.

Fragged Kingdom 2nd Edition – Rule Book is available through DriveThruRPG in PDF.
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