(Now Crowdfunding) Chapelwick – A Soulslike Cosmic Horror Campaign for 5E

Chapelwick – A Soulslike Cosmic Horror Campaign for 5E

by Let’s Roll Press

A Bloodborne-inspired, 400+ page 5E campaign setting for levels 1–13. No one is safe from the city that crawled out of the sea!

Chapelwick is a 400+ page campaign setting that blends Cosmic Horror into 5E, integrating Lovecraftian mystery, Gothic dread, and Soulslike challenge into one unforgettable adventure. Explore the city that crawled out of the sea, in a Campaign Setting where knowledge is sacrificed and the streets themselves conspire against you. Confront madness, reclaim malignant relics, and face the nightmares that hunt you as you embody new subclasses, battle monstrous horrors, and cling desperately to what remains of your sanity.

Campaign Setting & Adventure for Levels 1-13

Bring terror to your table with the best new 5E supplement for your party’s next Maddening Cosmic Horror Adventure.  Experience the story-rich Campaign Setting for levels 1-13, immersed in classic Eldritch Atmosphere, facing the Sentient City of Chapelwick

All-New “Mindrift” Madness Deck

The “Mindrift” Madness Deck crafts stackable Madness and Resilience effects on both players and the city, encouraging integrated gameplay and roleplay alike. 

Full Gamified Deck of madness prompts that produce a custom track of unique, roleplayed effects of madness. Every card that is drawn pushes Chapelwick into higher City Madness Tiers with exponential consequences. 

Claim Your Kill

In Chapelwick, victory is more than survival. It’s a mark of glory. Each major boss encounter carries a trophy pin, a gleaming enamel emblem representing the creature’s domain. When the monster falls, the DM awards the pin to the player who lands the killing blow, immortalizing their triumph in metal. These trophies are more than collectibles, they’re symbols of courage, cunning, and luck in a city that wants you dead.

Brave the Madness

Enter a world steeped in classic Eldritch and Gothic horror, pulse-pounding thrillers, and the merciless challenge of Soulslike-inspired mechanics. Confront unspeakable monstrosities, unravel the secrets of a sentient city that schemes against you, and cling to your sanity in the 13th Hour.

All-New Subclasses

Play as one of 13 All-New Class Options that embody Chapelwick’s horrors. Each option reflects the nightmares you encounter. Mechanically detailed and thematically intertwined class options to draw player characters into the world of Chapelwick and its maddening effects. Integrate player experience into the unfolding story, becoming characters of lore. 

All New Class – Bellfounder

The Bellfounder channels the resonance of bell-forged sound to shatter foes and strengthen allies. Each of its three unique subclasses echoes a choirmaster’s sacred role, etching powerful magic into their crafted bells to command harmony, fury, or resolve across the battlefield.

Path of Annihilation Barbarian 

The Path of Annihilation Barbarian turns rage into gravity itself, crushing, pulling, and hurling foes with unstoppable force. Every strike warps the battlefield around their unyielding stance, as they become the immovable center of destruction.

College of the Stolen Visage Bard

The Bard from the College of Stolen Visage wields the art of magical mimicry to physically shapeshift into others, stealing their very appearance and voice. In battle, their illusions twist perception itself, making enemies see allies as threats and distorting their own reflections until they can no longer tell friend from foe.

Hellfire Domain Cleric 

The Hellfire Domain Cleric embodies divine wrath tempered by mercy, standing as both judge and redeemer. They channel holy inferno through acts of penance and protection, shielding allies while manifesting searing flame that burns both sin and shame. To walk this path is to bear the burden of purification, destroying corruption in pursuit of absolution.

Circle of Transfiguration Druid 

The Circle of Transfiguration Druid embraces the corruption that seeps through Chapelwick, reshaping flesh and spirit alike. By channeling the city’s warped essence, you twist your form into the very aberrations it spawns, turning its horrors into your weapons, proof that even monstrosity can be mastered.

Ghostflame Corsair Fighter 

The Ghostflame Corsair channels an empathetic bond with the spirit world to guide both blade and instinct. Their spectral weapon burns with otherworldly flame, cutting through flesh and phantom alike. They fight for the living and the lost, protecting allies while bridging the gap between the seen and unseen realms.

Way of the First Knife Monk 

Cutting the space between atoms, the Way of the First Knife Monk fuses martial precision with cosmic meditation. Each strike slips through the smallest folds of reality, severing body and spirit in a single motion. To witness their art is to see stillness made lethal, foes fall before they even realize they’ve been cut, their fate sealed in the silence between heartbeats.

Oath of the Parasite Paladin

Dreams and whispers of grandeur fill your head like an egg cracking into an empty bowl. Those who swear the Oath of the Parasite bind themselves to an unseen force beyond the stars. In return, they are granted power and a purpose that eclipses reason. There is but one tenet: protect the parasite at all costs, for through its survival, you find your own.

Wrathbringer Ranger 

The Wrathbringer Ranger marks their prey with an inescapable curse, a brand that glows like guilt in the dark. Through relentless pursuit and unerring aim, they become the nightmare of those who prey upon the weak. Every arrow is a promise of justice delivered without mercy, as they hunt down the oppressors who once believed themselves untouchable.

Sinister Pallbearer Rogue 

As a child of the Obsidian Mile, where coffins line the gutters beneath the marble towers of the wealthy, the Sinister Pallbearer knows the cost of prosperity. Now they carry one of those coffins upon their back, a grim relic whispering with the power of the grave. Each strike is an act of balance, a funeral for greed and corruption in the city that forgot the value of its dead.

Origin of Singularity Sorcerer

Those born with the Origin of Singularity carry the pulse of creation and collapse within them. They see the invisible threads that bind the cosmos. With each spell, they weave miniature black holes across the battlefield, burning gravity, bending time, and reshaping reality around their will. To witness their power is to glimpse the universe folding in on itself.

Pact of the Pale Firmament Warlock

Those who forge the Pact of the Pale Firmament reach beyond the final stars, where light itself forgets to shine. Their patron is the stillness between galaxies, an entity vast, patient, and unknowable. Their spells shimmer like dying starlight, merging brilliance and madness into one final, beautiful decay.

Mage of the Hollow Empyrean Wizard

The Mage of the Hollow Empyrean has peered into the frozen gulfs between stars and learned to speak the silence that lingers there. Their Frostvoid magic weaponizes distance itself, turning the emptiness between objects into razor-edged cold. Each spell fractures the air with crystalline stillness. In mastering the void, they become its echo, beautiful, distant, and merciless.

Fight or Flee in the 13th Hour

Fight or flee the monster in the mirror when you come against any of the 13 Nightmare Hunter Encounters, the ultimate distortions of each subclass class option. 

With a Souls-like Death Mechanic that keeps you coming back during the day, the final death of the 13th Hour brings terror like no other. Players face a difficult fight or flight decision against every nightmare hunter, Raid-Style Enemies of terrifying proportions, holding tantalizing items of incredible power. 

Till Death Do Us Conquer

Die and die again with the Souls-like Death Mechanic, returning to life each day to face Chapelwick’s harrowing Narrative Boss Encounters. Every defeat teaches you something new and each sunrise another chance to refine your strategy, master the battle, and push closer to the truth. Only through persistence and pain will you unravel the hidden mysteries of the Great Elder One waiting beyond the veil.

Encounter, Endure, Escape

Each unlockable district introduces new monsters, mechanics, and challenges unique to its setting. As you discover more of the city, the trials grow more dangerous and complex. Discover and wield upgrading Malignant Relics and Powerful Items to adapt, evolve, and stand your ground against the horrors of Chapelwick. 

Face your Nightmares

Unique district features ensure that every session balances tension and discovery. Environmental mechanics, adaptive enemy behavior, and evolving item synergies keep encounters unpredictable while rewarding exploration and creative strategy.

City-Wide Dungeon Crawl

Explore all of the 13 Unlockable Districts in a City Crawl full of twisted secrets and challenges that weave the Sinister Story of a city intent on sacrificing knowledge. Every unlocked district brings new horrors to endure and new challenges to survive. 

Hauntingly Beautiful Soundtrack

Lose yourself in an original soundtrack, composed to guide every step of your journey, from unraveling story encounters and desperate battles to the eerie silence in between. 

Each track carries intentional thematic motifs, turning every combat into a cinematic clash and every investigation into a moment of revelation. Every note weaves a seamless soundscape that deepens immersion and sustains the delicate balance of dread and wonder at your table.

Inspired by the Classics

Chapelwick is a new tale whispered in an old tongue, inspired by the gothic archetypes of Poe, the cosmic disquiet of Lovecraft, a twisted rendition of Shakespeare, and the tragic villains of Shelley. Its story is original, yet it feels like it was drawn from the stories you already know and love. 

Estimated Shipping Date : October 2026

Kickstarter Link : Chapelwick – A Soulslike Cosmic Horror Campaign for 5E

Leave a comment