
by various
Mothership Month is a celebration of the horror scri-fi Mothership RPG that launches on October 14 on Backerkit. This annual celebration sees 2025 with even more creators, nightmares, and community events. Whether you’re an old teamster or a fresh recruit, you’re invited to the largest Mothership event of the year.
This year’s theme—The Dream Returns—calls back to the award-winning module, A Pound of Flesh, and its setting on Prospero’s Dream, the overcrowded space station where ambition and desperation collide. In 2025, that dream resurfaces with Tuesday Knight Games opening up the setting for all third party publishers to utilize in their creations. That’s right, every module this year will be connected to A Pound of Flesh, and the Dream. The best campaign-hub in sci-fi is about to get even better.
And if you already blew up the Dream in your home campaign, stay tuned, because we’ve got some special books in store just for you.
There are 27 campaigns running on Backerkit as part of Mothership Month and, due to the volume, I have split the coverage of them across two posts. This is part 2…

BURNT FLESH & BORROWED GLOVES: for Mothership RPG by Hammer City Games
Step into your new flesh like borrowed gloves, and burn your fingers once again! Introducing new transhuman mechanics for the Mothership Sci-Fi RPG as part of Mothership Month 2025! Swap bodies, go insane, and see just how far from human you can become.
Transhumanism is a genre of horror without a need for an inhuman malignant force. It is a genre of existential terror which grapples with the nature of humanity, the concept of consciousness continuity, and the balancing act of LIVING versus EXISTING forever.
But at the same time, it’s about how big your muscles can get, how many guns can you strap to your forearms, how far can you go beyond the bounds of what one can call boring old human? You’re immortal, baby! Get weird with it, see how far you can push the limits of humanity!
Touched upon in A Pound of Flesh, transhumanism and re-sleeving is coming in a big way! New rules for flashing your brain, swapping bodies, uploading your consciousness, and finding new ways to try and survive the lethal universe of Mothership! Strap yourselves down, jack in, uploaded, and get ready to burn your fingers in brand new flesh!

BREAKING NEWS: A press-driven adventure for Mothership RPG by EpicQuest.ch
A media-fueled toolbox and adventure for the Mothership RPG. BREAKING NEWS drops you into Prospero’s Dream, where information is currency and factions fight to control it. Every lead drags you deeper. Whose truth will you print, and what will it cost you?
On Prospero’s Dream, information is currency. The Oracle is the station’s most powerful news agency, and the richest in town. Corporate takeovers, pirate attacks, chemical leaks, product recalls, celebrity scandals—if it matters, they’re already on it.
You’ve been pulled into an investigation: a tangled mess of missing persons, stolen data, and competing factions eager to rewrite the narrative. Every lead opens another door, every door hides someone who wants you gone… or worse.
The clock is ticking. Whose truth will you print and what will it cost you?

WHITE HEAT: A kitchen-crawl for Mothership RPG by Gilbert Newport
A dungeon crawl/heist/mystery scenario in a fine dining restaurant set on the space station Prospero’s Dream.
White Heat brings body horror to the elevated world of fine dining.
Combining the breakneck tension of The Bear with the creeping dread of The Thing, White Heat is a high-stakes dungeon-crawl where the crew navigate maze-like kitchens while uncovering trails of contamination and corporate scandal.
Yes Chef!

ALL ON RED: an investigative sandbox for Mothership RPG by Glue Trap Games
All On Red is a tense sandbox investigation module set on the perilous mega-station Prospero’s Dream. Speeding trains, a vicious gang, a clinic on the brink of failure, and a rebel plot all collide in this pressure cooker adventure!
The Haddaway Clinic is flatlining.
A new gang has turned the operating room into a gambling hall spectacle, and to make matters worse, a strange illness is ripping its way through the district. Dr. Kit Haddaway has been missing for several days, and his number 2, Dr. Lucinda Suzuki, is barely keeping things afloat.
Welcome to the Squeeze, a stretch of train tunnel stuffed with a neighborhood aboard the X-class mega-station Prospero’s Dream.
Can you find the good doctor, excise the gang, and save the clinic, or will the Dream squeeze you for every molecule of oxygen you’ve got?

BOMBS BURSTING IN AIR: A Murder Mystery for Mothership RPG by Space Penguin Ink LLC
A murder mystery aboard Prospero’s Dream! After a delivery gone wrong, will your crew uncover the plot to eliminate them before it’s too late?
The oxygen shelter in the Choke is the only lifeline for thousands of oppressed Doptowners. Or at least it was, until someone blew it up and pinned the crime on you. Your only hope now is to figure out who did it and make them pay.
Bombs Bursting in Air is an investigative adventure module for the Mothership Sci-Fi Horror RPG that eexpands the infamous space station Prospero’s Dream (A Pound of Flesh) to include brand-new factions, NPCs (both friend and foe), and locations. Whether you’re just passing through or taking an extended shore leave on the Dream, this book is guaranteed to make your stay just a little bit livelier — and a whole lot deadlier.

Cleaning Crew: A Janitor’s Handbook for Mothership RPG by Moon Beast Games
Blood, bile and oil. The Dream is begrimed. Hygeia Interplanetary is offering to fix that. A lemony-fresh adventure surrounding one elite janitorial team’s disappearance whilst attempting to scrub down a fragment of Prospero’s Dream.
Prospero’s Dream is filthy.
Blood, bile and oil pour and soak into the station’s very foundations, soiling abandoned habhalls hidden just below the lively surface decks. Even places once thought sacred are marshlands of filth beneath the endless crushing weight of constant maintenance.
Someone needs to clean it.
Introducing Cleaning Crew, a janitorial supplement fighting back against the grease and grime of the Dream all under the watchful gaze of a newly docked hygiene megacorp.

SUNLIT PATH: A Solarian toolkit for Mothership RPG by RAC Computing
Explore the mysteries of a sect of Solarians with a powerful understanding of Solar Astrology, 2 unique classes, new items for innovative problem solving, and both ties to Prospero’s Dream, and a mandate to explore abroad.
In the early time there was a star that shined bright.
It said, “siblings! I cast so much light into the dark, if I could burn larger still, I could illuminate all there is.”
At first some did, but Lo! Their light was gone, become the glow of their larger sibling. Some resisted, but The Large One was insistent. “You should give your self unto me so that we can shine even brighter. It is the only good thing to do.”
But it imploded into black hole. Though it didn’t shine, it still grasped and wanted and consumed.
There will always be more darkness to fill, but we can only draw so much on those around us. We can only be so large before we collapse, but neither collapse or initial good intentions will keep us from striving.

LUCID DREAMING: an AR-consumed mall for Mothership RPG by Wicked Oni Publishing
Prospero’s Mall & Outlet failed project is being consumed by its own Lucid-AR tech. Street crews fight back with graffiti, skating, and style, keeping the holo-horrors at bay.
Prospero’s Mall & Outlet is being consumed. Lucid-AR, a faulty hologram system once sold as the future of retail, has gone haywire and begun devouring it all—rewriting storefronts into labyrinths, creating holo-horrors, and bending reality into nightmarish liminal spaces.
The only thing holding back total collapse are the street crews. Skaters, taggers, breakdancers—armed with style and funk—have carved out zones for their own, their graffiti and presence anchoring reality against the spread. For now.
This is Lucid Dreaming, a sci-fi horror module for Mothership RPG. It’s not a fixed story, but a living, collapsing sandbox, waiting for your table to carve their names in spray paint before Lucid-AR eats it whole.

RED NATION: A Sequel to A Pound of Flesh for Mothership RPG by Green Moon Games
A campaign setting for a Prospero’s Dream that has fallen into the hands of a totalitarian empire. It contains three major storylines, dozens of locations, NPCs and several missions that take place after the events of A Pound of Flesh.
Prospero’s Dream is no more. Forget that violence-ridden station where all crimes were permitted! At Krasnaia Zvezda – the Red Star – everyone lives equally and contributes to running the most prosperous station in the galaxy in their own way. The Red Star aims to be a paradise for all who join, at least according to the Union’s propaganda.

THE CONDUIT: A Sandbox Investigation for Mothership RPG by Columbary TTRPG
An open ended Mothership TTRPG module set in Prospero’s dream. As undercover agents pressed into corporate service crew are tasked with tracking down the source of malfunctioning blackmarket prototype clones.
A 48-page zine for Mothership® RPG, built for hard-edged cyber-noir investigation. Pressed into service by LinneTech, your Crew is tasked with hunting down the source of defective black-market clones. The trail drags you through The Dream’s underbelly: Doptown, the Sink, and beyond. It pulls you into a web tying together an up-&-coming cyber clinic, a “charity” that feeds the medical industry, and a clandestine company blacksite hidden deep in the Sink. At the center is The Conduit, a secret society of clones intent on fleeing the station to found a new civilization. Choose your allies, crack the prison, and decide who gets free and who gets burned before the AI wakes and someone arms the bomb.

PIPESONG: crime drama sandbox for Mothership RPG by Gravy Press
Neighborhood crime drama sandbox module for Mothership RPG. Deep in the belly of an enormous space station, pressure mounts & schemes unravel as corpo security tightens the screws.
Pipesong is a crime drama sandbox set in a cavernous maintenance deck.
Billions of credits of coolant, fuel, and warp cores move into and out of corpo freighters every cycle. To get there, it all has to move through 04 deck’s million feet of umbilical pipes.
With all those credits flowing through that infrastructure, Pipesong is rotten with crime. Everyone here is mobbed up, on the take, or paying into the racket. There’s money to be made down here on 04 Deck, if you don’t mind risking your kneecaps. Just make sure you’re packing some heat.

The Company’s New Groove: A Club-Crawl for Mothership RPG by Scott Connor
The Company’s New Groove is a Narrative and Character Driven Club Crawl with the Deadliest Afterparty.
Let’s go back, way back to when The Dream was still under the grip of The Company….
Psycho-Acoustic Experiments assault the senses. A Populace that’s rioting. The Company’s hold beginning to crack. The Drunken Monkey beckons.
Descend into a Corpo Blacksite and catch up with old friends. It’s just a shame that not everyone is going to survive….
Music warps your senses in ‘The Company’s New Groove’, a proud part of Mothership Month 2025.

stand\DELIVER: Adventure and Toolkit for Mothership RPG by Suffety Games
stand\DELIVER is an adventure in The Dek, Prospero’s Dream’s seedy entertainment district. Play as Pirates or Security Agents caught in a tainted drug conspiracy. Features new gear, cybernetics, personal quests, and horror-mutation twists.
stand\DELIVER is an adventure module and toolkit for Mothership RPG. The supplement focuses on District Eko, known as The Dek, an entertainment district on Prospero’s Dream. Hedonism is only second to the commercial aspect of the lively quarter.
The Dek is controlled by factions vying for control over the reveling population, profitable territories, and a grip on the vice trade. Fend for yourselves or join dueling roles amidst a lockdown and full outbreak of terrors.

EXTRAJUDICIAL WARFARE: gladiator gang war for Mothership RPG by Nine Lives Games
Skeevy lawyers try to take control of the advocate gangs aboard Prospero’s Dream in this zine for Mothership RPG. It’s all out war, how are you going to put your thumb on justice’s scale?
What are the stakes?
With Extrajudicial Warfare, dive into a gang war ready to explode. Explore four interwoven stories in your control and immerse yourself in a living world, pulsing around you.
For years, daring and dedicated gangs aboard Prospero’s Dream have been reaping the rewards of bloodsport. No one can point to how it started, but their thirst for glory in the area began spilling into the winding streets and dive bars. Now, they’ve taken it a step further, and the station is in the middle of an all out war. Recently, new faces have shown up, ready to take a shot at controlling the chaos themselves.
This zine ropes you into four schemes put in motion by interstellar stooges of B.L.Orbos LLC, a truly criminal law firm – out for blood, not justice. Players can fight for or against the LLC, turning the tide of the gang war and leading their preferred faction to victory in the Dream’s Court.
The Story
Ensuring a breakneck pace, all four of the LLCs schemes unfold in the zine over time. Rather than moving through a set path, Warden and players are at the centre of an ever-shifting balance of power. As the world moves and changes around you, every decision you make impacts the ongoing struggle.
Each scheme unfolds in stages, with each one changing something aboard the station and affecting the gangs. Even as you influence and participate actively in each stage, the war is much bigger than any individual actor and as Warden you’ll have control of it, explosive start to bloody finish.
The Gangs
There are 6 gangs at the core of the story, each with their own “unorthodox” take on what it means to be an Advocate, and more importantly, what’s in it for them.
- B.L. Orbos LLC: True beacons of their profession, B.L. Orbos LLC are interstellar big shot lawyers who are new to the station. Made up of con artists and cheats with a near infinite supply of credits, a swing of the purse gets them pretty much anything they want.
- Prosperian Advocate Association (P.A.A): Made up of showmen and entertainers, P.A.A. are a bombastic gang of characters with lucrative licensing deals and a love of the limelight.
- Legios Advocatum: These hedonists put the emphasis on the “seize” part of “seize the day” and make their money from their bar and selling “fan experiences” with Advocates to their adoring fans.
- Law Dogs: Don’t let their limited number of 3 fool you, this trio of warriors is in it for the love of the game, and live for the fight.
- Executioner’s Bane: This lot lives and dies by a code of honour, and somehow, these duelists always find a way to beat the odds, even when they’re very much not in their favour.
- Neverchoked: For those who enjoy scrappy underdog fighters with links to indebted freedom fighters in the Choke. Expect guerilla tactics, a healthy amount of infighting and maybe some principles.