
One-Shot Wonders 2: Over 100 NEW Adventures for DnD 5E
by Roll & Play Press
The multi-award-winning book of DnD adventures is back! Plus new battle maps, new artwork, new add-ons and new realms to explore.


Back in 2023, we launched One-Shot Wonders: Volume 1, a book of DnD adventures that solved the biggest GM headaches at the table. No more endless prep, no more being caught out when players went off script, and no more dragging around piles of heavy notes. Everything you needed was right there, on two pages or less, and you could prep an entire adventure in just 30 minutes.
It won three awards, sold tens of thousands of copies, and quickly became a staple for game masters everywhere.
Now, we’re doing it all again, and writing 100 brand-new adventures for Volume 2!
One-Shot Wonders: Volume 2 takes everything people loved about the first book and expands it in every way. This Kickstarter campaign is bigger and more ambitious than anything we’ve done before.

There is a LOT of new stuff in One-Shot Wonders: Volume 2! Keep scrolling for the full low-down.
Over 100 brand-new two-page one-shots, covering every environment your players could explore from arctic to desert. Each chapter now ends with a high-level, legendary adventure – the kind of story your group will talk about for years.

Survive an arcane blizzard in the Arctic; sail with a djinni smuggling crew on the Coast; win a camel jousting tournament in the Desert; fight off werebears at an elven Forest campsite; look for sabotage in a caved-in Underground mine; tame air elementals in the Mountains; explore a mimic-infested Urban tavern; and so much more!

Every adventure also comes with a theme keyword to help you pick the right vibe for your table: Adventurous, Spooky, Thrilling, Light-Hearted or Mysterious. Whether your group is in the mood for laughs, scares, or a classic quest, you’ll know at a glance which one-shot to grab.
We’re building Volume 2 with the new 2024 DnD rules, so everything works smoothly with the latest edition of Dungeons & Dragons.
If you’re using One-Shot Wonders for other systems that aren’t DnD 2024, fear not! The modular, two-page format of the adventures is very easy to convert – we regularly hear from our community who use the book for Daggerheart, Pathfinder and older editions of Dungeons & Dragons.

Our easy-to-use campaign setting gets expanded with new lore, giving you even more ways to link one-shots together into an ongoing story.
The world of Mirabilis is rich enough to inspire long campaigns, but simple enough to use as a springboard for any one-shot in the book. With this update, we give you guidance on how to use the planes in your games!

Creep into the Shadow Realm chapter at your own risk. Bleak landscapes, strange whispers and monsters lurking around every corner. Your players can explore the haunted ruins of a cathedral, or try to cross a rushing river of black living sludge. This area is eerie and haunting, the perfect setting for dark and intense one-shots.
If you’re playing Curse of Strahd or are a big Call of Cthulhu fan, this chapter is for you.

Float into the Fey Realm chapter and leave the material plane behind. A place of glittering forests, mischievous spirits and whimsical creatures. Your party can get caught up in a battle of wits with an archfey, or become lost forever in a labyrinth of living hedges and grasping vines. This area is fantastical and dream-like, but deceptively dangerous. Don’t stray from the well-trodden path!
If you’re playing Wild Beyond the Witchlight or taking your party on an Alice in Wonderland style adventure, this chapter is for you.

Estimated Shipping date : November 2026
Kickstarter Link : One-Shot Wonders 2: Over 100 NEW Adventures for DnD 5E