The FASERIP system was first published by TSR in the Marvel Super Heroes RPG in 1984, and later expanded in the Marvel Superheroes Advanced Game in 1986. The game proved very popular, its easy and flexible system allowed for all levels of play from street level crimefighters to cosmic campaigns. Whilst the original games are decades out of print the system has continued to be available through a range of retroclones and has an active fan community online.
I’ve been playing the game since the 80’s and it’s one of my favourite systems. Whilst the game was originally for the Marvel universe I used to convert a load of other superheroes/villains from other comics and shows to the system to incorporate into my games. That’s something that has stayed with me and I love being able to drop cameo, or ongoing, appearences of characters that originate elsewhere in to my games. In this series of articles I’m converting a number of characters from TV shows and comics to the FASERIP system for a bit of fun.
First up I’ll be looking at some of the characters from The Boys, a dark satirical comic and TV series created by Gareth Ennis and Darick Robinson which began life at Wildstorm Comics before moving to Dynamite Entertainment.

BLUE HAWK, SUPERHERO
“I go where the crime is, and the crime just happens to be in black neighborhoods. That-That’s not my fault.”
Real Name: Unknown
Identity: Public (Vought minor celebrity)
Occupation: Supe vigilante / PR mascot
Origin: Compound V enhanced human
Base of Operations: Various U.S. cities (often in Vought PR events)
FASERIP Attributes
- Fighting: Excellent (20)
- Agility: Excellent (20)
- Strength: Remarkable (30)
- Endurance: Remarkable (30)
- Reason: Typical (6)
- Intuition: Good (10)
- Psyche: Typical (6)
Health: 100
Karma: 22
Resources: Good (10) — Vought sponsorship and appearances.
Popularity: Poor (4) — locally known, but reputation tarnished by brutality and racism.
Powers
- Superhuman Strength
- Enhanced Endurance/Invulnerability: Remarkable (30) vs. blunt trauma; Good (10) vs. energy/ballistics.
- Leaping: Good (10) — can jump ~2-3 stories.
- Enhanced Reflexes: +1 CS initiative
Talents
- Brawling/Street Fighting: +1CS in unarmed combat.
- Intimidation: Known for aggressive policing and fear tactics.
- Public Speaking (Propaganda): Knows how to work PR events despite abrasive personality.
- Weapons (Clubs/Blunt): Trains with batons, improvised melee weapons. +1CS in combat.
Contacts
- Vought International: Employer/sponsor.
- Local Police Departments: Some ties, though increasingly strained due to his brutality.
Limitations / Weaknesses
- Reckless Fighter: Often overextends in combat, making tactical mistakes.
- Anger Issues: Quick to violence, poor self-control.
- Public Image Liability: PR disasters follow him; poor reputation among civilians.
Roleplaying Notes
Blue Hawk is an angry, insecure bully with power. He’s physically dangerous, capable of overwhelming regular humans with ease, but far from top-tier among supes. His recklessness and ego are his biggest flaws, often leading him to underestimate opponents or lash out without thought. While he claims to not be racist, and appears to respect A-Train, he shows obvious bigotry towards Black people, especially those who don’t appear grateful to him.
For more information, and background, on Blue Hawk please check out The Boys Wiki Blue Hawk page.