The FASERIP system was first published by TSR in the Marvel Super Heroes RPG in 1984, and later expanded in the Marvel Superheroes Advanced Game in 1986. The game proved very popular, its easy and flexible system allowed for all levels of play from street level crimefighters to cosmic campaigns. Whilst the original games are decades out of print the system has continued to be available through a range of retroclones and has an active fan community online.
I’ve been playing the game since the 80’s and it’s one of my favourite systems. Whilst the game was originally for the Marvel universe I used to convert a load of other superheroes/villains from other comics and shows to the system to incorporate into my games. That’s something that has stayed with me and I love being able to drop cameo, or ongoing, appearences of characters that originate elsewhere in to my games. In this series of articles I’m converting a number of characters from TV shows and comics to the FASERIP system for a bit of fun.
First up I’ll be looking at some of the characters from The Boys, a dark satirical comic and TV series created by Gareth Ennis and Darick Robinson which began life at Wildstorm Comics before moving to Dynamite Entertainment.

MOTHER’S MILK, MEMBER OF THE BOYS
“Sometimes you get further with people by treating them like people.”
Real Name: Marvin T. Milk
Identity: Secret (known to The Boys, not the public)
Occupation: Former U.S. Marine / Vigilante (member of The Boys)
Origin: Human
Base of Operations: New York City
FASERIP Attributes
- Fighting: Excellent (20)
- Agility: Good (10)
- Strength: Good (10)
- Endurance: Excellent (20)
- Reason: Good (10)
- Intuition: Remarkable (30)
- Psyche: Remarkable (30)
Health: 60
Karma: 70
Resources: Good (10)
Popularity: Typical (6) — unknown publicly, respected by allies.
Powers (Human)
- None
Talents
- Military Training: Weapons, tactics, survival.
- Leadership: Excellent at organizing, planning, and keeping the team focused.
- Guns: +1CS Agility when using firearms.
- Martial Arts B: +1CS to Fighting in unarmed combat.
- Martial Arts E: Resists emotional manipulation, intimidation, or fear tactics.
- Mechanics / Repair: Skilled at fixing and maintaining vehicles or gear.
- Investigation: Strong deductive skills; works like a detective when piecing clues together.
- Survival: Urban and wilderness training.
- Stealth: operates covertly, infiltrates secure facilities.
- Multilingual: Fluent in English and Tagalog, also knows some Russian.
- Marksman: +1CS to hit with any distance weapon that requires line of sight to hit. No penalties for range.
Contacts
- The Boys (Butcher, Hughie, Frenchie, Kimiko).
- Military Contacts: Old Marine ties.
- Family: Daughter (Janine), ex-wife (Monique) — both personal anchors and vulnerabilities.
Limitations / Weaknesses
- Human: Vulnerable to superhuman-level threats.
- PTSD/Trauma: Haunted by his past service and family struggles.
- Family First: His daughter is his emotional weak point; enemies could exploit this.
- Moral Compass: Unlike Butcher, he won’t cross certain lines, which sometimes puts him at odds with the team.
Roleplaying Notes
“I look in the mirror, and I don’t even see myself no more. I got nothing left. Except my family.”
Mother’s Milk is the backbone and conscience of The Boys. In combat, he’s a capable soldier but works best as the tactician and anchor rather than a lone fighter. He coordinates allies, steadies Hughie, and reins in Butcher’s recklessness. He brings military discipline, loyalty, and a sense of justice to the group. He’s the player who ensures the team doesn’t lose sight of why they’re fighting.
Unlike his more volatile teammates, M.M. is disciplined, thoughtful, and deeply principled, always striving to do what’s right even in a corrupt, chaotic world. His strong sense of duty is rooted in his love for his family and his determination to protect them from the harm Vought and Supes represent.
For more information, and background, on Mother’s Milk please check out The Boys Wiki Mother’s Milk page.