The FASERIP system was first published by TSR in the Marvel Super Heroes RPG in 1984, and later expanded in the Marvel Superheroes Advanced Game in 1986. The game proved very popular, its easy and flexible system allowed for all levels of play from street level crimefighters to cosmic campaigns. Whilst the original games are decades out of print the system has continued to be available through a range of retroclones and has an active fan community online.
I’ve been playing the game since the 80’s and it’s one of my favourite systems. Whilst the game was originally for the Marvel universe I used to convert a load of other superheroes/villains from other comics and shows to the system to incorporate into my games. That’s something that has stayed with me and I love being able to drop cameo, or ongoing, appearences of characters that originate elsewhere in to my games. In this series of articles I’m converting a number of characters from TV shows and comics to the FASERIP system for a bit of fun.
First up I’ll be looking at some of the characters from The Boys, a dark satirical comic and TV series created by Gareth Ennis and Darick Robinson which began life at Wildstorm Comics before moving to Dynamite Entertainment.

VICTORIA NEUMAN, MEMBER OF CONGRESS
“You should not be afraid of a powerful woman.”
Real Name: Victoria Neuman
Identity: Secret (publicly known as a reformist politician, secretly a supe)
Occupation: U.S. Congresswoman (later VP candidate), supe assassin, hidden Vought asset
Origin: Genetically engineered superhuman (Compound V, raised in Vought’s Red River facility)
Base of Operations: Washington, D.C.
FASERIP Attributes
- Fighting: Typical (6)
- Agility: Typical (6)
- Strength: Excellent (20)
- Endurance: Good (10)
- Reason: Excellent (20)
- Intuition: Remarkable (30)
- Psyche: Incredible (40)
Health: 42
Karma: 90
Resources: Remarkable (30) — congressional resources, campaign funds, secret Vought support.
Popularity: Amazing (50) publicly; if exposed as a supe assassin, drops to Unearthly (–100).
Powers
- Explosive Telekinesis (Head/Body Popping): Monstrous (75)
- Can rupture organs, liquefy brains, or explode heads with concentration.
- Range: Up to 3 areas (line of sight).
- Single-target precision (e.g., aneurysms, ocular bursts) or area effect (multiple heads in a crowd).
- Requires Psyche FEAT for fine control (e.g., injuring someone without killing).
- Telekinetic Awareness: Good (10)
- Can “feel” vascular/cranial structures when focusing on a target.
- Body Resistance: Remarkable (30) — resistant to bullets, blunt trauma, moderate explosives, and acid.
- Secret Identity: Effectively a “power” — no one suspects her true nature, granting her surprise in combat and political cover.
Talents
- Politics / Law: Remarkable (30) — skilled legislator and manipulator of government systems.
- Public Speaking: Remarkable (30) — charismatic and persuasive orator.
- Deception / Subterfuge: Incredible (40) — excels at lying, gaslighting, and manipulating allies and enemies alike.
- Leadership: Excellent (20) — can command loyalty and sway groups.
Contacts
- Vought International (covert allies, though relationship is strained).
- Red River Orphanage (secret supe connections).
- Government Figures (as a rising political star, with bipartisan influence).
- Congressional Staff / Supporters who see her as a reformist hero.
Limitations / Weaknesses
- Secrecy: Her entire career collapses if her powers are revealed; loses Popularity and Resources instantly.
- Power Strain: Multiple large-scale uses of her telekinesis (more than 3 in a row) require an Endurance FEAT or risk collapse.
- Emotional Triggers: Anger or fear can cause her to slip, risking accidental exposure of her ability.
- Political Vulnerability: As a public figure, scandals (even unrelated to her powers) can ruin her.
Roleplaying Notes
“Look, the point is, you hit me, I hit you back, and it never fucking ends. WarGames, Hughie. The only way to win is not to play.“
Victoria Neuman is a charismatic, intelligent, and calculating figure who masks ruthless ambition behind a polished, empathetic exterior. Publicly, she presents herself as a progressive congresswoman fighting for accountability and justice against Vought and corrupt Supes. She’s articulate, warm, and approachable, projecting the image of a reformer who genuinely cares for ordinary people. Privately, however, Neuman is deeply manipulative, pragmatic, and power-hungry, willing to use deception and violence to secure her position.
For more information, and background, on Victoria Neuman please check out The Boys Wiki Victoria Neuman page.