(FASERIP) The Boys : Starlight

The FASERIP system was first published by TSR in the Marvel Super Heroes RPG in 1984, and later expanded in the Marvel Superheroes Advanced Game in 1986. The game proved very popular, its easy and flexible system allowed for all levels of play from street level crimefighters to cosmic campaigns. Whilst the original games are decades out of print the system has continued to be available through a range of retroclones and has an active fan community online.

I’ve been playing the game since the 80’s and it’s one of my favourite systems. Whilst the game was originally for the Marvel universe I used to convert a load of other superheroes/villains from other comics and shows to the system to incorporate into my games. That’s something that has stayed with me and I love being able to drop cameo, or ongoing, appearences of characters that originate elsewhere in to my games. In this series of articles I’m converting a number of characters from TV shows and comics to the FASERIP system for a bit of fun.

First up I’ll be looking at some of the characters from The Boys, a dark satirical comic and TV series created by Gareth Ennis and Darick Robinson which began life at Wildstorm Comics before moving to Dynamite Entertainment.

STARLIGHT, MEMBER OF THE SEVEN

“Since when did “hopeful” and “naïve” become the same thing? I mean, why would you get into this business if not to save the world? That’s all I have ever wanted.”

I’ve created two character sheets for Starlight – her ‘regular’ one and a ‘charged up’ version for when she’s fully charged from absorbing a city grid or power station.

Real Name: Annie January

Identity: Publicly known
Occupation:
Superhero (member of The Seven)
Origin:
Genetically engineered superhuman (Vought Compound V)
Base of Operations:
Vought Tower, New York City


FASERIP Attributes

  • Fighting: Excellent (20)
  • Agility: Excellent (20)
  • Strength: Remarkable (30)
  • Endurance: Incredible (40)
  • Reason: Good (10)
  • Intuition: Remarkable (30)
  • Psyche: Remarkable (30)

Health: 110
Karma:
70
Resources:
Remarkable (30) — through Vought
Popularity:
Amazing (50) (beloved “girl next door” hero, growing as a rebel symbol)


Powers

  • Light Generation (Blinding Flashes): Incredible (40) — emits blinding bursts of light, forcing Endurance FEATs to avoid blindness/stun.
  • Electrical/Light Energy Blasts: Incredible (40) — focused bursts capable of knocking back enemies, damaging structures, and incapacitating foes.
  • Light Absorption (Recharge): Remarkable (30) — draws power from surrounding electricity to “charge up” blasts; prolonged darkness or isolation weakens her output.
  • Body Resistance: Remarkable (30) — resistant to bullets, blunt trauma, and moderate explosives.
  • Enhanced Strength: Remarkable (30) — strong enough to hurl men across a room, bend steel, or break through reinforced doors.

Talents

  • Performance (public speaking, singing, stage presence)
  • Leadership (inspiring allies, particularly Hughie and the Boys)
  • Martial Arts B (uses Strength in unarmed combat)
  • Media Training

Contacts

  • The Seven (strained, limited trust)
  • Hughie Campbell & The Boys (close allies)
  • Some grassroots public support (fans, activists)

Limitations / Weaknesses

  • Recharge Dependence: Powers are fueled by ambient electricity; prolonged combat without a power source reduces blast rank by –1CS per 10 rounds.
  • Emotional Conflict: Annie struggles with her role in Vought vs. her morality; Psyche FEATs may be required to act against deeply ingrained PR conditioning.
  • Human-Level Durability Gap: Though resistant, she is not invulnerable to heavy weapons, Homelander’s heat vision, or extreme trauma.
  • Public Figure: Constantly monitored by Vought; risks resources/popularity if she defies their corporate image.

Roleplaying Notes

You’re right. I don’t know if I’m a hero, I don’t know who the fuck I am… but I do know I’m the bitch beating your ass.

Annie January is as down-to-earth and sincere as they come, the girl next door with superpowers. And as Starlight, “The Defender of Des Moines”, all she’s ever wanted to do is save the world — and while a lot of people say that as a corny catchphrase, she actually means it. So, when she’s selected to join The Seven, it’s every dream she’s ever had come true.

Starlight is best used as a mid-tier powerhouse: she combines energy projection with solid durability and enhanced strength, making her versatile but not unstoppable. Where she shines most is her inspirational role — she bridges the gap between superheroes and the public, embodying the morality that Vought suppresses. She’s the “heart” of The Seven, even as she actively works against them.

STARLIGHT FULLY CHARGED VERSION

“I’m sorry, I don’t do discretion anymore”

Trigger: Only accessible when absorbing major external electricity (city grid, power station, etc.). Lasts for 10–20 rounds unless continuously recharged.


FASERIP Attributes (boosted by charge)

  • Fighting: Excellent (20)
  • Agility: Excellent (20)
  • Strength: Incredible (40) (temporarily boosted from Remarkable)
  • Endurance: Amazing (50) (temporarily boosted from Incredible)
  • Reason: Good (10)
  • Intuition: Remarkable (30)
  • Psyche: Remarkable (30)

Health: 130
Karma:
70


Powers (boosted)

  • Light Generation (Blinding Flashes): Amazing (50) — bursts can blind or stun groups of foes.
  • Electrical/Light Energy Blasts: Amazing (50) — highly destructive, capable of blasting through armoured vehicles or reinforced concrete.
  • Light Absorption (Recharge): Unearthly (100) — while tapped into a power grid, can keep recharging indefinitely.
  • Body Resistance: Incredible (40) — tougher against explosives, heavy gunfire, and most superhuman physical attacks.
  • Enhanced Strength: Incredible (40) — can throw cars, tear apart steel doors, or engage mid-level supers in melee.

Limitations (Powered-Up State)

  • Power Drain: Once separated from a large power source, blast and resistance ranks degrade by –1CS every 5 rounds until baseline stats return.
  • Overload Risk: If she absorbs too much electricity (GM’s discretion, typically >Unearthly levels), she must make an Endurance FEAT — failure results in unconsciousness or uncontrolled discharge.
  • Visibility: Fully charged Starlight glows brightly, making stealth impossible.

Roleplaying Notes

“I’m a fighter, I’m going to fight, yeah… I’m going to take that son of a b*tch’s head clean off.”

In this state, Starlight becomes a temporary heavy hitter, roughly on par with Marvel heroes like Iron Man or Ms. Marvel. She’s still nowhere near Homelander’s Monstrous+ power levels, but in team play, her blasts and durability shift her from “versatile support” to a front-line powerhouse.

For more information, and background, on Starlight please check out The Boys Wiki Starlight page.

Leave a comment