(FASERIP) The Boys : Black Noir (I)

The FASERIP system was first published by TSR in the Marvel Super Heroes RPG in 1984, and later expanded in the Marvel Superheroes Advanced Game in 1986. The game proved very popular, its easy and flexible system allowed for all levels of play from street level crimefighters to cosmic campaigns. Whilst the original games are decades out of print the system has continued to be available through a range of retroclones and has an active fan community online.

I’ve been playing the game since the 80’s and it’s one of my favourite systems. Whilst the game was originally for the Marvel universe I used to convert a load of other superheroes/villains from other comics and shows to the system to incorporate into my games. That’s something that has stayed with me and I love being able to drop cameo, or ongoing, appearences of characters that originate elsewhere in to my games. In this series of articles I’m converting a number of characters from TV shows and comics to the FASERIP system for a bit of fun.

First up I’ll be looking at some of the characters from The Boys, a dark satirical comic and TV series created by Gareth Ennis and Darick Robinson which began life at Wildstorm Comics before moving to Dynamite Entertainment.

BLACK NOIR (I), MEMBER OF THE SEVEN

“-“

Real Name: Earving

Identity: Secret (known only to Vought)
Occupation: Superhero (member of The Seven), covert assassin
Origin: Genetically engineered superhuman (Vought Compound V)
Base of Operations:
Vought Tower, New York City


FASERIP Attributes

  • Fighting: Incredible (40)
  • Agility: Remarkable (30)
  • Strength: Remarkable (30)
  • Endurance: Amazing (50)
  • Reason: Typical (6)
  • Intuition: Remarkable (30)
  • Psyche: Remarkable (30)

Health: 150
Karma:
66
Resources:
Remarkable (30) — through Vought
Popularity:
Good (10) (mysterious “silent” hero), but unknown to most civilians


Powers

  • Body Resistance: Incredible (40) — can shrug off gunfire, explosives, blades; still vulnerable to extreme trauma.
  • Regeneration: Excellent (20) — heals injuries faster than normal humans, though severe wounds may still cripple.
  • Stealth: Amazing (50) — expert at infiltration, blending into shadows, and remaining unseen even against advanced surveillance.
  • Enhanced Senses: Remarkable (30) — heightened hearing and awareness.
  • Weapons Mastery: Excellent (20) — skilled with blades, improvised weapons, and unarmed combat.

Talents

  • Martial Arts A, B, C, E (expert in multiple hand-to-hand styles)
  • Thrown Weapons (knives, shuriken)
  • Acrobatics
  • Stealth / Espionage
  • Intimidation

Contacts

  • Vought International
  • The Seven (obedient enforcer, though feared)

Limitations / Weaknesses

  • Mute / Psychological Trauma: Noir does not speak and suffers from severe trauma — may require Psyche FEATs in stressful situations.
  • Obedience to Vought: Cannot defy corporate orders; conditioned loyalty.
  • Human Vulnerability: Though durable, he is not invincible — superhuman strikes, Homelander’s heat vision, or explosives can overwhelm him.
  • Allergy: Tree Nuts – When fed something with tree nuts, he immediately goes into anaphylactic shock and requires a EpiPen shot to stabilize himself. If not administered on time, Black Noir could suffer severe brain damage and become reduced to a vegetative state. However, through extreme medical care, and with the help of his healing factor, Black Noir can eventually be nursed back to health.
  • Isolation: Lacks allies within The Seven; treated as expendable muscle.

Roleplaying Notes

“-“

Black Noir is best thought of as a superhuman assassin, combining Captain America–level physicals with Batman-like stealth and lethality. Unlike comic Noir, the TV version is not a Homelander equal — he’s more of a dark ops tool for Vought, thriving in covert missions rather than public heroics. He is terrifying up close, but completely overshadowed in raw power by the likes of Homelander or even Queen Maeve.

For more information, and background, on Black Noir I please check out The Boys Wiki Black Noir page.

Leave a comment