(FASERIP) The Boys : The Deep

The FASERIP system was first published by TSR in the Marvel Super Heroes RPG in 1984, and later expanded in the Marvel Superheroes Advanced Game in 1986. The game proved very popular, its easy and flexible system allowed for all levels of play from street level crimefighters to cosmic campaigns. Whilst the original games are decades out of print the system has continued to be available through a range of retroclones and has an active fan community online.

I’ve been playing the game since the 80’s and it’s one of my favourite systems. Whilst the game was originally for the Marvel universe I used to convert a load of other superheroes/villains from other comics and shows to the system to incorporate into my games. That’s something that has stayed with me and I love being able to drop cameo, or ongoing, appearences of characters that originate elsewhere in to my games. In this series of articles I’m converting a number of characters from TV shows and comics to the FASERIP system for a bit of fun.

First up I’ll be looking at some of the characters from The Boys, a dark satirical comic and TV series created by Gareth Ennis and Darick Robinson which began life at Wildstorm Comics before moving to Dynamite Entertainment.

THE DEEP, MEMBER OF THE SEVEN

“I could be doing so much more. But no, Vought just wants me to make my big pretty dives into the water and flash my f*cking biceps for Instagram. I mean, sure, four million hits a day, but still, it’s f*cking demeaning.”

Real Name: Kevin Moskowitz

Identity: Publicly known
Occupation: Superhero (member of The Seven), corporate mascot
Origin: Genetically engineered superhuman (Vought Compound V)
Base of Operations: Vought Tower, New York City / assigned coastal regions


FASERIP Attributes

  • Fighting: Good (10)
  • Agility: Excellent (20)
  • Strength: Excellent (20)
  • Endurance: Remarkable (30)
  • Reason: Typical (6)
  • Intuition: Good (10)
  • Psyche: Typical (6)

Health: 80
Karma:
22
Resources:
Remarkable (30) — backed by Vought International
Popularity: Excellent (20) (media “hero”), Poor (4) within The Seven


Powers

  • Water Freedom: Unearthly (100) — suffers no penalties underwater; can act, breathe, and move freely.
  • Swimming: Monstrous (75) — can move through water at incredible speeds (torpedo-level).
  • Water Breathing: Unearthly (100) — can breathe water indefinitely.
  • Animal Communication (Marine Life): Remarkable (30) — telepathic communication with sea creatures; control is limited (they must make Psyche FEATs if commanded against their instincts).
  • Body Resistance: Good (10) — minor resistance to cold, pressure, and blunt force, especially underwater.

Talents

  • Swimming / Diving
  • Oceanography (pop science level, not expert)
  • Celebrity/Media training

Contacts

  • Vought International
  • The Seven (strained relationships)
  • Marine life (limited and comedic in practice)

Limitations / Weaknesses

  • Surface Ineffectiveness: All physical attributes (Fighting, Agility, Strength, Endurance) drop –1CS when away from water for extended periods (more than 1 day).
  • Psychological Weakness: Insecure, needy, and easily manipulated — Psyche FEAT required to resist orders from authority figures (esp. Vought).
  • Reputation Issues: Poor leadership, mocked even among supes.
  • Dependency: Reliant on aquatic environment for relevance; out of water, he’s barely above a “street-level” hero.

Roleplaying Notes

“Oh, wow, what a surprise. A water crime. They only call me when there’s trouble at a dock. Or a river or a lake, a canal. A jetty.”

The Deep is basically a “low-tier Aquaman” in FASERIP. In the water, he’s respectable — fast, tough, and able to command sea life. On land, however, his combat ability is mediocre, and his fragile psyche makes him exploitable. He’s more valuable as a PR prop for Vought than as an actual combat powerhouse.

For more information, and background, on The Deep please check out The Boys Wiki The Deep page.

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