
A Solo Journaling RPG by QuestKeeper Games
In STATIC.137, you operate a modified radio in a world where all communication has ceased. This solo journaling role-playing game challenges you to listen to the atmospheric echoes of the past—fragments of conversations, memories, and data streams. Use a deck of cards and dice to tune in to these haunting transmissions, and weave them into a narrative that might just uncover the truth behind the global event. It’s an introspective sandbox where you are not just playing a game, but preserving the last whispers of a vanished world.

What’s inside the rulebook
- Easy-to-learn rules on 10 pages, that get you playing quickly.
- A simple dice-rolling system using two six-sided dice (2d6).
- A solo journaling mechanic using playing cards.
- The Echo Tables, which provide all the mysterious messages you can find.
- Meta Echo system that triggers a special narrative event, giving the game a clear purpose and a defined ending.
What to expect
A world cloaked in silence. Step into a world where all modern communication has ceased. There is no one to talk to, no news to listen to. Only static remains. STATIC.137 is a unique solo experience that lets you connect with a world that no longer exists, and a mystery that begs to be solved.
Become the last archivist. You are the one tasked with listening to the ghosts in the frequencies. Your role is to interpret the fragmented echoes of Despair, Information, Memory, and Strangeness, and to give them a purpose. You are the final witness, the last historian, and the only person who can put the pieces of the puzzle together.
Creative and introspective storytelling. Your journal is your most important tool. It is not just a logbook; it is the final archive of humanity. Fill it with vivid descriptions of the echoes you receive, the connections you make, and your personal thoughts on a silent world. Will you document your journey with meticulous detail, or write an emotional account of the voices you find? The choice is yours.
What you’ll nee to play
- Something to write on and with: A notebook, a laptop, a tablet, or a beautiful new journal dedicated to your discoveries. Any way you prefer to record your journey will work.
- A standard deck of playing cards with jokers: The heart of the game. Cards are used to determine which echoes you receive and to trigger special Meta Echo events that drive the story forward.
- Two six-sided dice (2d6): These dice are used to determine your signal strength, adding an element of chance to your ability to tune in to the transmissions.
- This rulebook: Your guide to the world of STATIC.137.
STATIC.137 is available through DriveThruRPG in PDF.
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