
Level Up: Advanced 5th Edition Sourcebook by Plant Witch Press
A rustle of the breeze in the trees, followed by the faint scent of elderflower and lilac. Legends say these woods are protected by Aluraru, Warden of the Forest. You stop and focus, the sounds of the woodlands coming into sharp focus. You hear the padding of paws through the leaves. They must be here somewhere. Above, out of sight, the glowing eyes of the leshlings watch over you.
The wilds are a mystical and often magical place. Some are born from it, others seek to retreat into it. Whether your character or your campaign is going into or coming out of the wilds, Out of the Wilds provides players and Narrators both with even more options to take a walk on the wild side, both literally and figuratively:
- Eight new heritages: arachni, faun, kelpie, lutra, meles, shadowcast, tortrum, and ursen
- Four new cultures: brocken, marshlander, replacer, and shadower
- Five new backgrounds: antiquarian, bohemian, chef, fisherfolk, and jeweler
- Six new archetypes: Tailor artificer, Visionary bard, Bewitched and Chlorophyte bloodblade, Meadow Dancer druid, and Benefactor herald
- A stat block for the mighty Aluraru, Warden of the forest–a CR 24 celestial who guards the woods and wild places
- Endemic Life–breathe life into your world with a myriad of tiny creatures to populate any biome with fun, wimsy, and maybe a hazard or a boon while you’re at it!
Out of the Wilds is available through DriveThruRPG in PDF.
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