
Dungeons & Dragons 5th Edition Supplement by Jeff Stevens Games

Weapons of Lore is a 95-page 5E supplement filled with new, unique, and wondrous magic weapons. The supplement includes:
- Progressing Weapons – 42 weapons that increase in power with the character.
- Cursed Weapons – 32 weapons that help, but also hinder.
- Rechargeable Weapons – 32 weapons with limited charges. Rather than recharging after a rest, these unique creations require a completed task or special material to recharge.
- Enterprising Entrepreneurs – 5 individuals or groups who may assist the characters in recharging their unique weapons.
- Traditional Weapons – 41 standard magical weapons.
- Encounters – More than 300 encounter ideas to help you introduce these rare treasures to the characters. Each of these may also inspire your own one-shot adventure or random encounter.
- Applied to Villains – Suggestions on how you might apply these weapons to your campaign’s villains, making them Bigger & Badder.

Progressing Weapon Example – Bluefire (Mace)
Progression
Bluefire progresses whenever the attuned creature’s Wisdom modifier increases.
Statistics
Weapon (Mace), Rarity Varies (Requires Attunement)
Common. Bluefire. Once per long rest, while holding this magic weapon, you can use a bonus action to speak the command word to cause the head to emit blue flames for 1 hour. You can speak the command word again (no action required) to end the effect early. While the flames have no heat, they cast bright light in a 20-foot radius and dim light for an additional 20 feet.
Uncommon. You gain a +1 bonus to attack and damage rolls made with this weapon. In addition, while Bluefire is active, the weapon deals extra fire damage equal to your proficiency bonus on a hit.
Rare. Azure Eruption. Once per long rest, while Bluefire is active, you can use an action to speak the command word to cause it to unleash a 30-foot cone of blue fire. Each creature in this area must make a DC 14 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one.
Very Rare. The bonus to attack and damage rolls increases to +2 and Bluefire’s duration becomes a number of hours equal to your proficiency bonus. In addition, the DC of Azure Eruption increases to 16 and now recharges after a short or long rest.
Legendary. The bonus to attack and damage rolls increases to +3 and the DC of Azure Eruption increases to 18. Azure Annihilation. Once per long rest, while Bluefire is active, you can use an action to speak the command word, causing it to unleash a ball of blue fire centered on the weapon. Each creature in a 20-foot-radius sphere (including you) must make a DC 18 Dexterity saving throw, taking 10d10 + 10 fire damage on a failed save, or half as much damage on a successful one.

All images and writing are 100% human created. NO AI! I beleive in supporting my fellow human creators.
- Interior Artists: Albert Chauw, Giulia Tonon, Henry Tantiado, Levi “Dubious Artiste” Lord, Lola Ralston, Matt Morrow, Saga Mackenzie, Steven Shan
- Weapon Design: Bianca Bickford, Chad M. Lensch, Chant Evans, Chris Bissette, Dale Critchley, Daniel Kahn, E. R. F. Jordan, Ethan Yen, Graham Ward, Greg Marks, Jamie Flecknoe, J. A. Headley, Jeff C. Stevens, Jeff Mueller, Joe Raso, Jon Hook, Kari Jo “Kage” Freudigmann, Kelly Pawlik, Meaghan J, Michael Spredemann, Mosey, Richard Green, Ross Leiser, Skeeter Green, Spencer Hibnick, T.M. van Dalen

Weapons of Lore is available through DriveThruRPG in PDF.
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