
A PbtA RPG by WatcherDM
Part of DriveThruRPG’s fourth-annual game jam! PocketQuest 2025 Theme is Dreams & Nightmares! PocketQuest 2025 submissions are at most 25 pages (including covers) and act as standalone games.
It starts with a Dream.
You’re talking to your dead uncle at a circus. He says the Dreamside has a job for you and hands you a Mylar balloon. You wake up with it tied loosely to your ankle.
Now it’s 4 a.m. and you’re about to break into a billionaire’s mansion with three extra-dimensional bounty hunters to capture a fugitive Nightmare.
The Mylar balloon doesn’t come off.
You haven’t slept in forty-nine hours.
You’re starting to hear other people’s thoughts.
Failure means reality collides with the dream realm, driving the whole human race insane. Success means capturing a psychogenic alien thought-form.
Can you catch
What Dreams May Run?
By ancient compact, the Dreamside send three agents to rendezvous with a champion of the waking world. Together, they must bind the Wakesider inside its Passage with an Oneric Lock. There’s just one problem: they’ll be caught in the collapsing Dreamscape as well! It’ll take all their wiles to track the Passage, trap the Wakesider, and escape before it all comes crashing down!

What is this Game?
Wakeside: What Dreams May Run is a Tabletop Role-playing Game (RPG) for two to five players. One player is the Dream Master (DM). The others are Agents — Figments, Wishes, Nightmares, and Lucid Mortals dispatched to bring in Wakesiders from the Wakeside.

What is a Wakesider?
Sometimes fugitive dreams slip into the WakeSide, threatening to collapse the veil between worlds. Using susceptible mortals known as Passages, they cheat the ancient boundaries between our realities. Their mere presence in the Wakeside threatens all human sanity.
Wakeside: What Dreams May Run is available through DriveThruRPG in PDF.
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