(RPG PDF Spotlight) Safe Haven: A Weird West Tale (Pathfinder 2nd Edition)

Safe Haven: A Weird West Tale (Pathfinder 2nd Edition)

by Derry Luttrell

Few hundred years back, this place was fulla life. Whole world was, as a matter of fact. We had libraries full of arcane secrets, towers hiding ancient treasures, more magic than anyone knew what to do with. Gone now. People argue as to how it happened but the long and short is that a few hundred years back, magic just dried up. Used too much of it, I suppose. Now, there’s still the occasional travelling wizard, sure, but their power pales in comparison to what there was aeons ago. What we have left is the three truths of Wistoria. 

Firstly, truth number one: the world ain’t safe. The bits that aren’t irradiated are dry deserts full of monsters, outlaws, and the occasional monster outlaw. When you leave the safety of civilization, there’s no guarantee you’re comin’ back with your heart still in your rib cage. 

Truth number two: without magic, we’ve come to rely on artifice to keep society movin’. Gaslights illuminate the night instead of magic crystals. Giant, powerful locomotive machines made of steel and sweat getcha where you need instead of teleportation gates. 

And most importantly, buildin’ off this truth and the last: truth three is this is the Age of the Gunslinger, able to kill a man dead just as fast as any fabled ol’ sorcerer with a wand. There’s good ones, there’s bad ones, and you’d best believe there’s ones more hideous than a trollhound’s backside. In fact, this story I’m about to tell you talks about a few just like that. Pull up a chair, and take a listen to the weirdest tale in Wistoria… The story of a little town called Safe Haven.

Safe Haven: A Weird West Tale is an adventure module for Pathfinder 2nd Edition that takes wild western heroes from 5th to 9th level. In this story, you and your party are deputized by the town furthest west in the desert continent of Wistoria. A murder mystery leads you to take on folkloric cryptids, cruel bandit gangs, ghostly apparitions and vicious bounty hunters– and so much more. As you put together the web of intrigue that reveals a terrible plot, you and your gunslinging companions will shoot guns, solve crimes and ride dinosaurs in a tale of the weird, weird west!

  • 111 pages of adventure, from 5th level to 9th level.
  • A dramatis personae gallery of NPCs with GMing tips and gathering locations to make the town of Safe Haven come to life.
  • 58 pages of character options, from Western class paths like the gatling-gun wielding Ragegunner Barbarian and the horse-riding Vaquero Gunslinger, to new heritages like Coyote Kholo or Kangaroo Ratfolk, to equipment like new Firearms, Telegraph Boxes and Dragon-Breath Cigarillos.
  • A massive setting gazetteer providing a deep dive on Wistoria, including Hometowns, World History and Deities to let you play the game beyond the adventures in Safe Haven.
  • Campaign Backgrounds specifically linked to plot beats in the campaign, so every hero’s backstory will have a chance to shine.
  • Four ending states: The Heroic, The Good, The Bad and the Ugly Endings, determined by the actions your party takes in the adventure.
  • 20 pages of monsters from Americana, from Lechuza Hags to Ghost Trains to the miserable, pathetic Squonk
  • Wagon-loads of stylistic illustrations and a gorgeous map pack to make your game feel alive

Safe Haven: A Weird West Tale (Pathfinder 2nd Edition) is available through DriveThruRPG in PDF.


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